Strigoi Ghoul King (Terrorgheist)Though deformed and reduced by time, they remain savage warriors and masters of the dead.
The pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they will wreak their vengeance at the head of a shambling army of Undead. At times, powerful Strigoi Ghoul Kings raise vast armies around themselves and push south in a desperate attempt to recreate the kingdom they lost. So far, their advance has always been halted by the warmongering tribes of Greenskins blocking the way to the Badlands, or by disciplined armies of the Tomb Kings that stride out from the desert. Yet across the Old World, the minions of the Ghoul Kings have been sighted ever more frequently. Some say the ancient brethren of the Strigoi are uniting under one leader and massing great armies of degenerate beasts in their cavernous lairs. If this is true, no creature - living or dead - is truly safe from their wrath.
Unit NameStrigoi Ghoul King (Terrorgheist)
Main Unit Keywh_dlc04_vmp_cha_strigoi_ghoul_king_1
Land Unit Keywh_dlc04_vmp_cha_strigoi_ghoul_king_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost2000
├ Melee Weaponwh_dlc04_vmp_strigoi_terrogheist
├ Melee Damage Base125
├ Melee Damage Ap295
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants35
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_main_infantry_standard
├ Man Speed30
├ Man Health8
├ Bonus Hit Points7944
├ Mount Entitywh_main_flying_terrorgheist_blood
├ Mount Speed65
└ Mount Health8
Leadership (Base Morale)60
- Death Shriek
Unimpeded by armour and flesh, a Terrorgheist’s horrible shriek travels through its victims, splintering bones and souls, and erasing all memory of courage.
- Blood Lust
Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until the foe has either been turned to Undeath or lies dead at their feet.
- The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
|The Eye of the Vortex|