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HomeHome / Total War: WARHAMMER II / Bordeleaux (Mortal Empires) / Units / Foot Squires
Foot Squires Bordeleaux (Mortal Empires)Bordeleaux (Mortal Empires) Melee Infantry

Foot Squires

Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire…

Serving their Knightly masters in both times of peace and war, Squires are effectively errand boys for their Lord, fulfilling menial or unsavoury tasks that their masters would prefer to delegate. Yet in battle, they fight with every ounce of skill and ferocity that their training has given them, using their two-handed blades to cleave through all foes in the name of the Lady, Bretonnia, and their Lord’s glory. For a Squire, every battle is a chance to perform some great deed or service to his master; it is his only chance – albeit a miniscule one – to be elevated to Knighthood.

Foot Squires

Unit Name

Foot Squires

Main Unit Key

wh_dlc07_brt_inf_foot_squires_0

Land Unit Key

wh_dlc07_brt_inf_foot_squires_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Greatsword Infantry

Naval Unit Group

Greatsword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Melee Attack

25

Weapon Strength (Weapon Damage)

35

├ Melee Weapon

wh_dlc07_brt_squire_sword_great

├ Melee Damage Base

9

├ Melee Damage Ap

26

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

9

Charge Bonus

22

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_plate_70

├ Armour Defence

70

└ Shield Armour

0

Health

69

├ Man Entity

wh_main_infantry_slow_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Foot Squires Lv. 0 Royal Barracks
Royal Barracks
(wh_main_brt_barracks_4)
Level 3
Garrison Buildings
Foot Squires x 1 Couronne (City)
Couronne (City)
(wh_main_special_settlement_couronne_4_brt)
Level 4
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_3)
Level 3
Large Occupied Elven Colony
Large Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_4)
Level 4
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_minor_other_3)
Level 3
Foot Squires x 2 Couronne (Duchy Capital)
Couronne (Duchy Capital)
(wh_main_special_settlement_couronne_5_brt)
Level 5
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
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