Ceithin-Har
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.Nothing dwells for long in Athel Loren without being changed, and the Forest Dragons are no exception. Like certain groups of Wood Elves, the Dragons have slowly become an extension of the forest's will to survive and prosper. Though still voracious predators, the Dragons hunt only when the forest has need of them, resting in a state of hibernation for the remainder of the time. Should there be an intrusion by creatures too mighty for Athel Loren's spirits, the forest will occasionally goad one or more Forest Dragons to wakefulness in order to counter the threat. More often, the Elves will themselves petition the aid of a Dragon to serve as a steed for a Glade Lord - a request that the beast cedes with reasonable grace, provided it wasn't disturbed from a particularly fascinating dream. Over time, a Glade Lord might form a strong bond with a particular Forest Dragon, the two becoming friends - more than mere allies at need.
Unit Name Ceithin-Har |
Main Unit Key wh2_dlc16_wef_mon_ceithin_har_summoned |
Land Unit Key wh2_dlc16_wef_mon_ceithin_har_summoned |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
Melee Attack 46 |
480 |
├ Melee Weapon wh2_dlc16_wef_dragon_ceithin_har |
├ Melee Damage Base 165 |
├ Melee Damage Ap 315 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 60 |
36 |
├ Base Defence 36 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_plate_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
6116 |
├ Man Entity wh_main_flying_dragon_blood |
├ Man Speed 65 |
├ Man Health 8 |
└ Bonus Hit Points 6108 |
Leadership (Base Morale) 70 |
Abilities
- Ceithin-Har's Tenacity
A true predator like Ceithin-Har shows no weakness when wounded, simply becoming even more of an impulsively deadly foe. - Soporific Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Noxious Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.