Henri le Massif (Hippogryph)
The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name.Paladins are powerful heroes renowned through Bretonnia for their chivalry and feats of arms. Many of them are high-ranking nobles, holding titles such as earl or baron, while others hold warrior titles like marshal or warden. Paladins are powerful fighters, and make good leaders for units of Knights. Most Paladins are elite Grail Knights, having supped of the Lady's cup and attained everlasting life. Their courage, valour and loyalty are beyond reproach, and they defend the palaces of the Lady to the death. Considered by the people as paragons of society, Paladins attract crowds when they visit, held aloft by all as the very pinnacle of Bretonnian chivalry and brilliance.
Unit Name Henri le Massif (Hippogryph) |
Main Unit Key wh2_dlc14_brt_cha_henri_le_massif_3 |
Land Unit Key wh2_dlc14_brt_cha_henri_le_massif_3 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category War Beast |
Class Command |
Cost 1550 |
Recruitment Cost 1550 |
Upkeep Cost 0 |
Melee Attack 45 |
410 |
├ Melee Weapon wh2_dlc14_brt_cha_henri_le_massif_hippogryph |
├ Melee Damage Base 140 |
├ Melee Damage Ap 270 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 85 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
85 |
├ Armour wh2_main_plate_85 |
├ Armour Defence 85 |
└ Shield Armour 0 |
5164 |
├ Man Entity wh2_dlc14_brt_henri_le_massif |
├ Man Speed 36 |
├ Man Health 8 |
├ Bonus Hit Points 5148 |
├ Mount wh_main_brt_mnt_hippogryph_lords_faction_colours |
├ Mount Entity wh_main_flying_hippogryph_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Guardian
In the midst of a bloodbath it's good to know that someone has your back. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |