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HomeHome / Total War: WARHAMMER II / Chevaliers de Lyonesse / Units / Henri le Massif (Hippogryph)
Henri le Massif (Hippogryph) Chevaliers de LyonesseChevaliers de Lyonesse Command

Henri le Massif (Hippogryph)

The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name.

Paladins are powerful heroes renowned through Bretonnia for their chivalry and feats of arms. Many of them are high-ranking nobles, holding titles such as earl or baron, while others hold warrior titles like marshal or warden. Paladins are powerful fighters, and make good leaders for units of Knights. Most Paladins are elite Grail Knights, having supped of the Lady's cup and attained everlasting life. Their courage, valour and loyalty are beyond reproach, and they defend the palaces of the Lady to the death. Considered by the people as paragons of society, Paladins attract crowds when they visit, held aloft by all as the very pinnacle of Bretonnian chivalry and brilliance.

Henri le Massif (Hippogryph)

Unit Name

Henri le Massif (Hippogryph)

Main Unit Key

wh2_dlc14_brt_cha_henri_le_massif_3

Land Unit Key

wh2_dlc14_brt_cha_henri_le_massif_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

War Beast

Class

Command

Cost

1550

Recruitment Cost

1550

Upkeep Cost

0

Melee Attack

45

Weapon Strength (Weapon Damage)

410

├ Melee Weapon

wh2_dlc14_brt_cha_henri_le_massif_hippogryph

├ Melee Damage Base

140

├ Melee Damage Ap

270

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

85

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

85

├ Armour

wh2_main_plate_85

├ Armour Defence

85

└ Shield Armour

0

Health

5164

├ Man Entity

wh2_dlc14_brt_henri_le_massif

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

5148

├ Mount

wh_main_brt_mnt_hippogryph_lords_faction_colours

├ Mount Entity

wh_main_flying_hippogryph_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1