Supreme Sorceress (Fire) (Black Dragon)
The hot, searing Red Wind blows down from the north to inflame passions and, if not used carefully, the spellcasters themselves.Chief amongst the magic-wielders of Naggaroth are the sisters of the Dark Convent of Sorceresses, gathered in the great fortress of Ghrond. Competition for positions in the Dark Convent is bloody and fierce. Those that survive their sisters' ambitions learn some of the most powerful magic in the world. They can call upon ancient daemonic entities to devour their enemies, hurl storms of wicked shards at their foes or engulf them in dark energy. The Dark Magics of sorcery are but one of the disciplines studied by the Sorceresses of Ghrond, and they can call upon the Lores of Battle Magic with just as much skill as the stiff-souled mages of Ulthuan.
Unit Name Supreme Sorceress (Fire) (Black Dragon) |
Main Unit Key wh2_dlc10_def_cha_supreme_sorceress_fire_5 |
Land Unit Key wh2_dlc10_def_cha_supreme_sorceress_fire_5 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 2300 |
Recruitment Cost 2300 |
Upkeep Cost 575 |
Melee Attack 50 |
520 |
├ Melee Weapon wh2_main_def_dreadlord_female_black_dragon |
├ Melee Damage Base 140 |
├ Melee Damage Ap 380 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
46 |
├ Base Defence 46 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_body_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
7332 |
├ Man Entity wh2_main_def_infantry_hero_blood_low_kb_resist |
├ Man Speed 36 |
├ Man Health 8 |
├ Bonus Hit Points 7316 |
├ Mount wh2_main_def_mnt_black_dragon |
├ Mount Entity wh2_main_def_black_dragon_blood |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Noxious Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Noxious Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. - Spellcaster
This unit can cast spells. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.