![Foot Squires](gen_images/unit_icon/warhammer2/wh2_dlc09_rogue_pilgrims_of_myrmidia/wh_dlc07_brt_inf_foot_squires_0.png)
![Pilgrims of Myrmidia](images/warhammer2/flags/wh2_dlc09_rogue_pilgrims_of_myrmidia/mon_24.png)
Foot Squires
Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire…Serving their Knightly masters in both times of peace and war, Squires are effectively errand boys for their Lord, fulfilling menial or unsavoury tasks that their masters would prefer to delegate. Yet in battle, they fight with every ounce of skill and ferocity that their training has given them, using their two-handed blades to cleave through all foes in the name of the Lady, Bretonnia, and their Lord’s glory. For a Squire, every battle is a chance to perform some great deed or service to his master; it is his only chance – albeit a miniscule one – to be elevated to Knighthood.
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Unit Name Foot Squires |
Main Unit Key wh_dlc07_brt_inf_foot_squires_0 |
Land Unit Key wh_dlc07_brt_inf_foot_squires_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Melee Attack 26 |
Weapon Strength (Weapon Damage) 35 |
├ Melee Weapon wh_dlc07_brt_squire_sword_great |
├ Melee Damage Base 9 |
├ Melee Damage Ap 26 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 9 |
Charge Bonus 18 |
Melee Defence 24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
Armour 70 |
├ Armour wh2_main_plate_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
Health 69 |
├ Man Entity wh_main_infantry_slow_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 61 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |