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HomeHome / Total War: WARHAMMER II / Pilgrims of Myrmidia / Units
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No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Lord
Melee Infantry / Command / (wh_main_brt_cha_lord_0)
Lord
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 600 1000 250 54 430 40 48 125 4068 75
2
1 Lord (Hippogryph)
War Beast / Command / (wh_main_brt_cha_lord_2)
Lord (Hippogryph)
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 1500 1500 375 47 440 75 34 90 5504 75
3
1 Lord (Royal Pegasus)
Cavalry / Command / (wh_main_brt_cha_lord_3)
Lord (Royal Pegasus)
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 1100 1200 300 54 430 85 48 125 4980 75
4
1 Lord (Barded Warhorse)
Cavalry / Command / (wh_main_brt_cha_lord_4)
Lord (Barded Warhorse)
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 850 1200 300 54 430 75 48 145 4680 75
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
120 Battle Pilgrims
Melee Infantry / Melee Infantry / (wh_dlc07_brt_inf_battle_pilgrims_0)
Battle Pilgrims
Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies…
120 600 600 150 32 32 18 31 65 69 80
6
120 Foot Squires
Melee Infantry / Melee Infantry / (wh_dlc07_brt_inf_foot_squires_0)
Foot Squires
Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire…
120 700 700 175 26 35 18 24 70 69 70
7
120 Men-at-Arms (Polearm)
Melee Infantry / Melee Infantry / (wh_main_brt_inf_men_at_arms)
Men-at-Arms (Polearm)
Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.
120 450 450 112 22 25 6 40 30 66 56
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 475 475 119 24 160 5.1 22 14 24 4 17 20 69 50
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
60 Knights of the Blazing Sun
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0)
Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.
60 1200 1200 300 40 42 78 24 130 112 70
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
60 Grail Knights
Cavalry / Shock Cavalry / (wh_main_brt_cav_grail_knights)
Grail Knights
The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts.
60 1500 1500 375 38 38 78 30 120 112 80
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
44 Mortars
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 650 650 167 130 380 3.5 10 24 5 6 20 56 50