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伊泰尼 伊泰尼 技能

死靈技師技能



死靈技師技能

骷髏戰車
骷髏戰車
(wh2_dlc09_skill_tmb_engineer_unique_necrotect_skeleton_chariot)
百折不撓
百折不撓
(wh2_dlc09_skill_tmb_personal_base)
修復銘文
修復銘文
(wh2_dlc09_skill_tmb_necrotect_inscription_of_repair)
{{tr:agent_action_name_increase_mobility}}
{{tr:agent_action_name_increase_mobility}}
(wh2_main_skill_all_hero_assist_army_increase_mobility)
Actions [HIDDEN]
Actions [HIDDEN]
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_necrotect)
復魂術
復魂術
(wh2_dlc09_skill_tmb_necrotect_ability_0)
征服者
征服者
(wh2_dlc09_skill_tmb_personal_conqueror)
龐然守衛
龐然守衛
(wh2_dlc09_skill_tmb_necrotect_serpentine_specialised)
{{tr:agent_action_name_boost_income}}
{{tr:agent_action_name_boost_income}}
(wh2_main_skill_all_hero_passive_boost_income)
石頭塑形者
石頭塑形者
(wh2_dlc09_skill_tmb_necrotect_ability_1)
儀式繃帶
儀式繃帶
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
沙漠突擊
沙漠突擊
(wh2_dlc09_skill_tmb_personal_10)
劍術大師
劍術大師
(wh_main_skill_all_all_self_blade_master)
毒蠍螯針
毒蠍螯針
(wh2_dlc09_skill_tmb_necrotect_scorpions_specialised)
{{tr:agent_action_name_damage_walls}}
{{tr:agent_action_name_damage_walls}}
(wh2_main_skill_all_hero_hinder_settlement_damage_walls)
造物神之怒
造物神之怒
(wh2_dlc09_skill_tmb_necrotect_ability_2)
受困的靈魂
受困的靈魂
(wh2_dlc09_skill_tmb_tomb_king_trapped_soul)
不死之身
不死之身
(wh2_main_skill_all_immortality_hero)
躲閃騰挪
躲閃騰挪
(wh_main_skill_all_all_self_hard_to_hit)
雕像哨兵
雕像哨兵
(wh2_dlc09_skill_tmb_necrotect_jackal_specialised)
{{tr:agent_action_name_wound}}
{{tr:agent_action_name_wound}}
(wh2_main_skill_all_hero_hinder_agent_wound)
堅定不移
堅定不移
(wh_main_skill_all_all_self_indomitable)
建築大師
建築大師
(wh2_dlc09_skill_tmb_necrotect_master_constructor)
{{tr:agent_action_name_block_army}}
{{tr:agent_action_name_block_army}}
(wh2_main_skill_all_hero_hinder_army_block_army)
古墓突擊
古墓突擊
(wh2_dlc09_skill_tmb_personal_5)
專家
專家
(wh2_main_skill_all_hero_reduce_action_cost)
死靈斯芬克斯雕刻大師
死靈斯芬克斯雕刻大師
(wh2_dlc09_skill_tmb_necrotect_master_necrosphinx)
殺傷猛士
殺傷猛士
(wh_main_skill_all_all_self_wound-maker)
骨罈囤積者
骨罈囤積者
(wh2_dlc09_skill_tmb_campaign_4)
征戰斯芬克斯雕刻大師
征戰斯芬克斯雕刻大師
(wh2_dlc09_skill_tmb_necrotect_master_warsphinx)
全身板甲
全身板甲
(wh_main_skill_all_lord_self_full_plate_armour)
神廟泰坦雕刻大師
神廟泰坦雕刻大師
(wh2_dlc09_skill_tmb_necrotect_master_heirotitan)
致命衝鋒
致命衝鋒
(wh_main_skill_all_all_self_devastating_charge)
抵死不從
抵死不從
(wh2_dlc09_skill_tmb_personal_9)

死靈技師技能 (Background Skills)

驍勇好鬥
驍勇好鬥
(wh2_main_skill_innate_all_aggressive)
快如疾風
快如疾風
(wh2_main_skill_innate_all_fleet_footed)
值得信任
值得信任
(wh2_dlc09_skill_innate_tmb_trustworthy)
智慧
智慧
(wh2_dlc09_skill_innate_tmb_wise)
怒火滿溢
怒火滿溢
(wh2_dlc09_skill_innate_tmb_wrathful)
永恆存在
永恆存在
(wh2_dlc09_skill_innate_tmb_eternal)
大蛇雕刻師
大蛇雕刻師
(wh2_dlc09_skill_innate_tmb_serpent_carver)
烏沙比特雕刻師
烏沙比特雕刻師
(wh2_dlc09_skill_innate_tmb_ushabti_carver)
斯芬克斯雕刻師
斯芬克斯雕刻師
(wh2_dlc09_skill_innate_tmb_sphinx_carver)
巨蠍雕刻師
巨蠍雕刻師
(wh2_dlc09_skill_innate_tmb_scorpion_carver)
注魔者
注魔者
(wh2_dlc09_skill_innate_tmb_imbuer)
強壯
強壯
(wh2_main_skill_innate_all_strong)
結實
結實
(wh2_main_skill_innate_all_tough)
奸險狡詐
奸險狡詐
(wh2_main_skill_innate_all_cunning)
儀式專家
儀式專家
(wh2_dlc09_skill_innate_tmb_master_of_ceremony)
死靈技師技能 (15) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
1 (wh2_main_skill_innate_all_aggressive)
驍勇好鬥
要死的話,何不穿著軍靴死?
1 衝鋒加成:+8 (character_to_character_own)
武器威力:+10% (character_to_character_own)
2 (wh2_main_skill_innate_all_fleet_footed)
快如疾風
腳步快在戰鬥中很好用…打完後逃跑也很好用!
1 移動速度:+20% (character_to_character_own)
屬性:地形適性 (character_to_character_own)
3 (wh2_dlc09_skill_innate_tmb_trustworthy)
值得信任
沙漠之民在芭絲特的高雅凝視之下,由生至死皆信守誓約。
1 外交關係:與所有派系+5 (faction_to_faction_own_unseen)
{{tr:public_order_effect}}:+1 (所在行省)
4 (wh2_dlc09_skill_innate_tmb_wise)
智慧
仁慈的塔赫斯將神聖知識和不朽智慧傳授予他的子民。
1 臟器罐產量:每回合2 (character_to_faction_unseen)
新募等級:所有單位+1 ([[img:icon_hero]][[/img]]英雄的軍隊)
5 (wh2_dlc09_skill_innate_tmb_wrathful)
怒火滿溢
古墓王和他們的僕從能夠感受到克薩爾的憤怒在他們的不死血脈裡奔流。
1 對抗步兵加成:+10 (character_to_character_own)
6 (wh2_dlc09_skill_innate_tmb_eternal)
永恆存在
時間傷害不了拒絕死亡的人。
1 物理抗性:5% (character_to_character_own)
7 (wh2_dlc09_skill_innate_tmb_serpent_carver)
大蛇雕刻師
刻成區阿普高貴形象的雕像,每一擊都帶有這位大蛇神的力量。
1 單位容量:+2
墓穴遊蕩者 (faction_to_faction_own_unseen)
8 (wh2_dlc09_skill_innate_tmb_ushabti_carver)
烏沙比特雕刻師
賈夫的僕從會將兇殘的豺狼頭死神送往祂不幸的敵人面前。
1 單位容量:+1
烏沙比特 (faction_to_faction_own_unseen)
單位容量:+1
烏沙比特(巨弓) (faction_to_faction_own_unseen)
9 (wh2_dlc09_skill_innate_tmb_sphinx_carver)
斯芬克斯雕刻師
神話和夢魘先是化成這尊石像,隨後便會成為恐怖殘酷的現實。
1 單位容量:+1
赫莫里征戰斯芬克斯 (faction_to_faction_own_unseen)
10 (wh2_dlc09_skill_innate_tmb_scorpion_carver)
巨蠍雕刻師
索克特僕從的機關軀體雖是以金屬和石頭製成,但其中灌注了上古巫妖祭司的靈魂,因此可以行動自如。
1 單位容量:+2
古墓巨蠍 (faction_to_faction_own_unseen)
11 (wh2_dlc09_skill_innate_tmb_imbuer)
注魔者
這名死靈技師知曉強化其雕塑所需的一切秘密象形文字銘文。
1 新募等級:赫莫里征戰斯芬克斯與死靈斯芬克斯單位+1 (所在行省)
新募等級:烏沙比特單位+1 (所在行省)
12 (wh2_main_skill_innate_all_strong)
強壯
紮實、強壯、力量強大。
1 護甲:+15 (character_to_character_own)
近戰攻擊:+5 (character_to_character_own)
武器威力:+10% (character_to_character_own)
13 (wh2_main_skill_innate_all_tough)
結實
此人身體結實、抵抗力強,幾乎永不屈服,他有能力也有意志力迎接所有挑戰。
1 護甲:+25 (character_to_character_own)
近戰防禦:+5 (character_to_character_own)
14 (wh2_main_skill_innate_all_cunning)
奸險狡詐
所謂兵不厭詐。
1 允許進行淬毒攻擊 (character_to_character_own)
伏擊成功率:+10% (本地軍隊)
15 (wh2_dlc09_skill_innate_tmb_master_of_ceremony)
儀式專家
「崇高之人、尊貴之人、守密之主、歲月神殿的高階祭司…」
1 未受腐蝕程度:+2 (所在行省)
死靈技師技能 (34)
No. Skill Name Level Unlocked at Rank Effects
16 (wh2_dlc09_skill_tmb_engineer_unique_necrotect_skeleton_chariot)
骷髏戰車
尼赫卡拉軍隊的驕傲,以雷霆萬鈞之勢席捲敵軍,沉重的輪子輾過敵人的屍體。
1 9 坐騎:骷髏戰車 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
17 (wh2_dlc09_skill_tmb_personal_base)
百折不撓
一旦此人下定決心,就沒有人能擊潰如此堅定不移的意志。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+5 (character_to_character_own)
領導力:+4 (character_to_character_own)
18 (wh2_dlc09_skill_tmb_necrotect_inscription_of_repair)
修復銘文
這個複雜精細的象形雕刻能夠加強死靈技師的決心,使他們更專心致志地修復古墓王的紀念碑,重現往日的壯麗景象。
1 9 傷亡補員速率:所有構造物單位+12% ([[img:icon_hero]][[/img]]英雄的軍隊)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
19 (wh2_main_skill_all_hero_assist_army_increase_mobility)
{{tr:agent_action_name_increase_mobility}}
不論是嚴格訓練、輕裝行動、吃少一點,或是睡好一點,總有些方法能更有效地運用白天的時間。
1 [[col:yellow]]{{tr:agent_action_name_increase_mobility}}行動:移動距離額外增加5% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_increase_mobility}}行動:移動距離額外增加10% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_increase_mobility}}行動:移動距離額外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
20 (wh2_dlc09_skill_all_dummy_agent_actions_tmb_necrotect)
Actions [HIDDEN]

1 [hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[HIDDEN] (所在行省)
[HIDDEN] (所在行省)
21 (wh2_dlc09_skill_tmb_necrotect_ability_0)
復魂術
繞過死亡的阻礙帶回靈魂並與自身的軀體束縛在一起,是一件需要技巧的事,不過凡事都是熟能生巧!
1 技能:「復魂術」 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
22 (wh2_dlc09_skill_tmb_personal_conqueror)
征服者
只要盡其所能殺戮,你就會被稱為征服者。再一段時間的持續屠戮,你就會神格化…
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+4 (character_to_character_own)
武器威力:+5% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+8 (character_to_character_own)
武器威力:+10% (character_to_character_own)
23 (wh2_dlc09_skill_tmb_necrotect_serpentine_specialised)
龐然守衛
這片沙漠所蘊藏的秘密會在闖入者不夠警覺時現身。
1 9 單位容量:+1
墓穴遊蕩者
死城騎士
死城騎士(長戟) (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
24 (wh2_main_skill_all_hero_passive_boost_income)
{{tr:agent_action_name_boost_income}}
這種魔法師聰明過人,並且能夠提供不少明智的建議,尤其在他們已經占卜過該區域的情況下。
1 [[col:yellow]]{{tr:agent_action_name_boost_income}}行動:收入2% (character_to_character_own)
[HIDDEN] (所在行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_boost_income}}行動:收入4% (character_to_character_own)
[HIDDEN] (所在行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_boost_income}}行動:收入6% (character_to_character_own)
[HIDDEN] (所在行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
25 (wh2_dlc09_skill_tmb_necrotect_ability_1)
石頭塑形者
頂天立地的力量;眼鏡蛇與螲蛇的劇毒。
1 被動技能:「石頭塑形者」 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
26 (wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
儀式繃帶
用來製作木乃伊的綑綁布料因浸泡過防腐液而變得更加強韌,能為穿戴者提供額外防護力,除非被凡間炮彈直接擊中,否則幾乎能擋下所有攻擊。
1 7 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
遠程抗性:15% (character_to_character_own)
27 (wh2_dlc09_skill_tmb_personal_10)
沙漠突擊
當心毒蠍的螫刺,牠躲在荒漠沙塵中,隨時準備突擊。
1 取代:「古墓突擊」 (character_to_character_own)
技能:「沙漠突擊」 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
28 (wh_main_skill_all_all_self_blade_master)
劍術大師
這名戰士倚劍而生,利劍便是其手臂的延伸,這使其成為戰場上不容忽視的力量。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+12 (character_to_character_own)
29 (wh2_dlc09_skill_tmb_necrotect_scorpions_specialised)
毒蠍螯針
古墓巨蠍經由一場復甦儀式獲得了重生。其甲殼充滿了自身屍體的殘存力量,因此能夠蜂湧而出、為主人消滅敵人。
1 9 單位容量:+2
古墓巨蠍 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
30 (wh2_main_skill_all_hero_hinder_settlement_damage_walls)
{{tr:agent_action_name_damage_walls}}
他們無法阻止自己看不到的東西。
1 [[col:yellow]]{{tr:agent_action_name_damage_walls}}行動:額外造成1處城牆缺口 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_damage_walls}}行動:額外造成2處城牆缺口 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_damage_walls}}行動:額外造成3處城牆缺口 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
31 (wh2_dlc09_skill_tmb_necrotect_ability_2)
造物神之怒
如此強烈的憎恨能夠傳染散播,而且無人能逃。
1 被動技能:「造物神之怒」 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
32 (wh2_dlc09_skill_tmb_tomb_king_trapped_soul)
受困的靈魂
從冥界取回的靈魂束縛在操控者身上,提供了一定程度的魔法抵抗力。
1 11 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
魔法抗性:15% (character_to_character_own)
屬性:驚駭敵軍 (character_to_character_own)
33 (wh2_main_skill_all_immortality_hero)
不死之身
想不想永生不死?看來大部分的人都不會拒絕。
1 19 此[[img:icon_hero]][[/img]]英雄將在本應戰死時負傷 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
34 (wh_main_skill_all_all_self_hard_to_hit)
躲閃騰挪
一對一的肉搏戰是一場劈砍與刺殺技術的生死對決。然而攻擊不是一切,使出阻擋迴避等防禦性動作也能贏得生存的機會。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰防禦:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰防禦:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰防禦:+12 (character_to_character_own)
35 (wh2_dlc09_skill_tmb_necrotect_jackal_specialised)
雕像哨兵
眾神的面孔從宏偉的紀念碑向下俯瞰,象徵著尼赫卡拉過往的威望。
1 9 單位容量:+1
烏沙比特
烏沙比特(巨弓) (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
36 (wh2_main_skill_all_hero_hinder_agent_wound)
{{tr:agent_action_name_wound}}
這名勇士從不知屈服為何物,只懂得以領主之名陷陣廝殺。
1 [[col:yellow]]{{tr:agent_action_name_wound}}行動:傷害目標機率額外增加4% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_wound}}行動:傷害目標機率額外增加10% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_wound}}行動:傷害目標機率額外增加18% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
37 (wh_main_skill_all_all_self_indomitable)
堅定不移
身為領主,要有鋼鐵般的意志與絕不服輸的氣勢,這樣在面臨險境時,麾下眾將的立場才會堅定,並追隨到天涯海角。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
領導力:+4 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
領導力:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
領導力:+12 (character_to_character_own)
38 (wh2_dlc09_skill_tmb_necrotect_master_constructor)
建築大師
這位死靈建築技藝大師通曉建築流程的每個層面,建築相關的靈感、勞力、時間和成本都在這個亡靈的掌握中。
1 9 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
建築成本:所有建築-10% (所在行省)
建築時間:行省首府與城鎮建築-1 (所在行省)
39 (wh2_main_skill_all_hero_hinder_army_block_army)
{{tr:agent_action_name_block_army}}
引發敵人的紛爭和混亂,誘導他們走錯方向或迷惑他們的感官。
1 [[col:yellow]]{{tr:agent_action_name_block_army}}行動:移動距離-3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_block_army}}行動:移動距離-8% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_block_army}}行動:移動距離-15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
40 (wh2_dlc09_skill_tmb_personal_5)
古墓突擊
意志超越死亡之人,就能從墳墓之中出擊,造成莫大傷害。
1 技能:「古墓突擊」 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
41 (wh2_main_skill_all_hero_reduce_action_cost)
專家
這名英雄非常專業,知道行動過程中可能會犯什麼樣的錯,以及避免犯錯的方法。
1 英雄行動成本:-10% (character_to_character_own)
英雄行動成功率:+1% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 英雄行動成本:-20% (character_to_character_own)
英雄行動成功率:+3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 英雄行動成本:-40% (character_to_character_own)
英雄行動成功率:+6% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
42 (wh2_dlc09_skill_tmb_necrotect_master_necrosphinx)
死靈斯芬克斯雕刻大師
雕刻死靈斯芬克斯的目的,是為了使這頭地下世界最龐大且極具毀滅性的生物重現於世。不是所有死靈技師都擅長將這類雕刻物化成不死生物,只有天縱英明的死靈技師才敢嘗試。
1 13 單位容量:+1
死靈斯芬克斯 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
43 (wh_main_skill_all_all_self_wound-maker)
殺傷猛士
殺傷猛士們力大無窮、兇狠殘暴,會將所有敵人徹底撕碎、蹂躪、踐踏,至死方休!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+5% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+12% (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+20% (character_to_character_own)
44 (wh2_dlc09_skill_tmb_campaign_4)
骨罈囤積者
這些骨罈中存放著眾多巫妖祭司的遺骨,喚醒新的部隊並施加約束時會很有用。
1 臟器罐產量:每回合1 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 臟器罐產量:每回合2 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 臟器罐產量:每回合3 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
45 (wh2_dlc09_skill_tmb_necrotect_master_warsphinx)
征戰斯芬克斯雕刻大師
第一座人稱征戰斯芬克斯的獅身雕像,是在赫莫里雕刻而成;而這也是雕刻出這些壯觀又致命之石獸的偉大死靈技師起源地。
1 13 單位容量:+1
赫莫里征戰斯芬克斯 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
46 (wh_main_skill_all_lord_self_full_plate_armour)
全身板甲
全身板甲可將穿戴者從頭到尾包裹得密密實實,許多板甲都曾受過祝福或是擁有奧術之力。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
護甲:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
護甲:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
護甲:+15 (character_to_character_own)
47 (wh2_dlc09_skill_tmb_necrotect_master_heirotitan)
神廟泰坦雕刻大師
神廟泰坦具有不計成本的雕刻工藝。只有最偉大且天賦異稟的死靈技師才能簽下契約,著手在附魔石塊上雕鑿出巨大的雕像。
1 13 單位容量:+1
神廟泰坦 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
48 (wh_main_skill_all_all_self_devastating_charge)
致命衝鋒
有些生物非常擅長將滿腔的怒火灌注到衝鋒中,其鐵蹄之下,就連周遭的大地都會顫動不已!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+6 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+16 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+30 (character_to_character_own)
49 (wh2_dlc09_skill_tmb_personal_9)
抵死不從
若擁有最強悍的意志,即便是死亡也不構成阻礙。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
移動速度:+8% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
移動速度:+8% (character_to_character_own)
生命值:+6% (character_to_character_own)