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HomeHome / Total War: WARHAMMER II / Vampire Counts Rebels (Mortal Empires) / Buildings / Karak Eight Peaks Buildings
Vampire Counts Rebels (Mortal Empires) Vampire Counts Rebels (Mortal Empires) Buildings

Karak Eight Peaks Buildings




Karak Eight Peaks

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh2_main_special_settlement_eight_peaks_vmp_ruin)
Level 0
Occupied Karak Eight Peaks Level 1
Occupied Karak Eight Peaks Level 1
(wh2_main_special_settlement_eight_peaks_vmp_1)
Level 1
Occupied Karak Eight Peaks Level 2
Occupied Karak Eight Peaks Level 2
(wh2_main_special_settlement_eight_peaks_vmp_2)
Level 2
Occupied Karak Eight Peaks Level 3
Occupied Karak Eight Peaks Level 3
(wh2_main_special_settlement_eight_peaks_vmp_3)
Level 3
Occupied Karak Eight Peaks Level 4
Occupied Karak Eight Peaks Level 4
(wh2_main_special_settlement_eight_peaks_vmp_4)
Level 4
Occupied Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 5
(wh2_main_special_settlement_eight_peaks_vmp_5)
Level 5
Karak Eight Peaks
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Karak Eight Peaks Karak Eight Peaks Level 1
Ruined Karak Eight Peaks
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Karak Eight Peaks Level 1 Karak Eight Peaks Level 2
Occupied Karak Eight Peaks Level 1
The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Karak Eight Peaks Level 2 Karak Eight Peaks Level 3
Occupied Karak Eight Peaks Level 2
The peasantry live in small communities of inter-related families, and never venture far from their hovels.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Karak Eight Peaks Level 3 Karak Eight Peaks Level 4
Occupied Karak Eight Peaks Level 3
Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 3 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Karak Eight Peaks Level 4 Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 4
When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 5 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Karak Eight Peaks Level 5 Karak Eight Peaks Level 6
Occupied Karak Eight Peaks Level 5
Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 7 construction slots in the settlement (this_building)
Income generated: 720 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)