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HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Buildings / Accursed City
Accursed City Sylvania (Mortal Empires)Sylvania (Mortal Empires) Outpost Level 5

Accursed City

When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.

Sylvania does not have any settlement that can truly be called a city, Vampire Counts have captured cities and declared them part of their realm. Any surviving occupants quickly feel the creeping dread, as friends and family go missing, Dire Wolves hunt the silent streets and Zombies shamble in the open. A perpetual night dominates the skyline; those still living think themselves accursed and the truth is... they are.

Outpost

Ruined City
Ruined City
(wh_main_vmp_outpostnorsca_ruin_major_coast)
Outpost Level 0
Crumbling Hamlet
Crumbling Hamlet
(wh_main_vmp_outpostnorsca_major_1_coast)
Outpost Level 1
Corrupted Village
Corrupted Village
(wh_main_vmp_outpostnorsca_major_2_coast)
Outpost Level 2
Shady Township
Shady Township
(wh_main_vmp_outpostnorsca_major_3_coast)
Outpost Level 3
Accursed City
Accursed City
(wh_main_vmp_outpostnorsca_major_4_coast)
Outpost Level 4
Dark Castle
Dark Castle
(wh_main_vmp_outpostnorsca_major_5_coast)
Outpost Level 5
Accursed City

Building Name

Accursed City

Level Name

wh_main_vmp_outpostnorsca_major_4_coast

Building Chain

Outpost

Building Level

5

Create Time

5

Create Cost

6000

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 4 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)

Provides Garrison Army

1 Vampire (Death)
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
120 Grave Guard
120 Grave Guard
120 Grave Guard
120 Grave Guard
Grave Guard
(wh_main_vmp_inf_grave_guard_0)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30