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HomeHome / Total War: WARHAMMER II / Von Carstein (Mortal Empires) / Buildings / Flayer's Lair
Flayer's Lair Von Carstein (Mortal Empires)Von Carstein (Mortal Empires) Wild Game Level 3

Flayer's Lair

What is the Flayer? A myth, but one that is all too real.

The flayer is a creature of Sylvanian folklore, a nursery rhyme monster to keep children in their beds. Yet deep in the woods it lurks, ready to do the bidding of the Vampire Counts, ready to bring the hides and skins of various beasts and to punish the smallfolk by skinning them alive - should they displease their Undead overlords.

Wild Game

Hunting Grounds
Hunting Grounds
(wh_main_vmp_resource_furs_1)
Wild Game Level 0
Poaching Camp
Poaching Camp
(wh_main_vmp_resource_furs_2)
Wild Game Level 1
Flayer's Lair
Flayer's Lair
(wh_main_vmp_resource_furs_3)
Wild Game Level 2
Flayer's Lair

Building Name

Flayer's Lair

Level Name

wh_main_vmp_resource_furs_3

Building Chain

Wild Game

Building Level

3

Create Time

3

Create Cost

2000

Effects

Recruitment cost: -30% for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Recruit rank: +2 for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Upkeep: -3% for Dire Wolf and Varghulf units (all armies)
Income generated: 200 (building_to_building_own)
Furs resource production: 32 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units