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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Buildings / Occupied Itza Level 3
Occupied Itza Level 3 Reikland (Mortal Empires)Reikland (Mortal Empires) Itza Level 4

Occupied Itza Level 3

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.

Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_emp_ruin)
Itza Level 0
Occupied Itza Level 1
Occupied Itza Level 1
(wh2_main_special_settlement_itza_emp_1)
Itza Level 1
Occupied Itza Level 2
Occupied Itza Level 2
(wh2_main_special_settlement_itza_emp_2)
Itza Level 2
Occupied Itza Level 3
Occupied Itza Level 3
(wh2_main_special_settlement_itza_emp_3)
Itza Level 3
Occupied Itza Level 4
Occupied Itza Level 4
(wh2_main_special_settlement_itza_emp_4)
Itza Level 4
Occupied Itza Level 5
Occupied Itza Level 5
(wh2_main_special_settlement_itza_emp_5)
Itza Level 5
Occupied Itza Level 3

Building Name

Occupied Itza Level 3

Level Name

wh2_main_special_settlement_itza_emp_3

Building Chain

Itza

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 6 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Empire Captain
Empire Captain
(wh_main_emp_cha_captain_0)
Command
90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Halberdiers
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
120 Swordsmen
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units