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HomeHome / Total War: WARHAMMER II / Hunters of Kurnous / Buildings / Occupied Settlement
Occupied Settlement Hunters of KurnousHunters of Kurnous Outpost Level 3

Occupied Settlement

During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.

Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_3)
Outpost Level 3
Occupied Settlement

Building Name

Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_2

Building Chain

Outpost

Building Level

3

Create Time

1

Create Cost

1

Effects

Grants 2 construction slots in the settlement (this_building)
Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)

Provides Garrison Army

60 Glade Riders (Hagbane Tips)
60 Glade Riders (Hagbane Tips)
Glade Riders (Hagbane Tips)
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
60 Wild Riders (Shields)
Wild Riders (Shields)
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
80 Deepwood Scouts (Swiftshiver Shards)
Deepwood Scouts (Swiftshiver Shards)
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
80 Glade Guard (Starfire Shafts)
Glade Guard (Starfire Shafts)
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
80 Glade Guard (Hagbane Tips)
Glade Guard (Hagbane Tips)
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
100 Wardancers (Asrai Spears)
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
100 Wildwood Rangers
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Glade Riders (Hagbane Tips)
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_1)
Glade Riders (Hagbane Tips)
Swift and deadly, these mounted archers use arrows dipped in poison and charged with magic to weaken and slow their targets.
60 800 800 22 150 6.1 20 28 27 24 24 15 88 60
2
60 Wild Riders (Shields)
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_1)
Wild Riders (Shields)
Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.
60 1200 1200 34 42 62 29 95 111 70
3
80 Deepwood Scouts (Swiftshiver Shards)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_1)
Deepwood Scouts (Swiftshiver Shards)
Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!
80 850 850 18 135 6.1 22 18 26 7 22 15 66 68
4
80 Glade Guard (Starfire Shafts)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_1)
Glade Guard (Starfire Shafts)
Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets.
80 650 650 18 170 6.1 22 20 26 7 27 15 69 60
5
80 Glade Guard (Hagbane Tips)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_2)
Glade Guard (Hagbane Tips)
The definitive Wood Elf warriors within the armies of Athel Loren, bolstered by magical, poisoned arrow-tips for additional advantage.
80 600 600 22 170 6.1 22 20 26 7 27 15 69 60
6
100 Wardancers (Asrai Spears)
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1)
Wardancers (Asrai Spears)
When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.
100 950 950 30 32 12 49 15 68 70
7
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1200 1200 26 190 6.1 23 28 32 12 28 15 84 72
8
100 Wildwood Rangers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0)
Wildwood Rangers
Agile and deadly in melee - an excellent first-response to impending threats.
100 900 1000 48 36 22 36 40 84 80