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HomeHome / Total War: WARHAMMER II / The Scourge of Aquitaine / Buildings / Couronne Buildings
The Scourge of Aquitaine The Scourge of Aquitaine Buildings

Couronne Buildings




Couronne

Ruined Couronne
Ruined Couronne
(wh2_main_special_settlement_couronne_other_ruin)
Level 0
Occupied Couronne Level 1
Occupied Couronne Level 1
(wh2_main_special_settlement_couronne_other_1)
Level 1
Occupied Couronne Level 2
Occupied Couronne Level 2
(wh2_main_special_settlement_couronne_other_2)
Level 2
Occupied Couronne Level 3
Occupied Couronne Level 3
(wh2_main_special_settlement_couronne_other_3)
Level 3
Occupied Couronne Level 4
Occupied Couronne Level 4
(wh2_main_special_settlement_couronne_other_4)
Level 4
Occupied Couronne Level 5
Occupied Couronne Level 5
(wh2_main_special_settlement_couronne_other_5)
Level 5
Couronne
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Couronne Couronne Level 1
Ruined Couronne
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Couronne Level 1 Couronne Level 2
Occupied Couronne Level 1
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
2 800 Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Couronne Level 2 Couronne Level 3
Occupied Couronne Level 2
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Couronne Level 3 Couronne Level 4
Occupied Couronne Level 3
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
4 3200 Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Couronne Level 4 Couronne Level 5
Occupied Couronne Level 4
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.
5 4800 Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Couronne Level 5 Couronne Level 6
Occupied Couronne Level 5
The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.
6 7200 Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)