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HomeHome / Total War: WARHAMMER II / The Scourge of Aquitaine / Buildings / Occupied Couronne Level 1
Occupied Couronne Level 1 The Scourge of AquitaineThe Scourge of Aquitaine Couronne Level 2

Occupied Couronne Level 1

The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.

Hamlets are small settlements, often no more than two or three buildings clumped together. They will usually form around farmsteads, coaching inns, crossroads or bridges – places where foot traffic is common and Roadwardens occasional pass through. They cling to the Emperor’s highways, offering pin-pricks of civilisation amidst the unforgiving forest.

Couronne

Ruined Couronne
Ruined Couronne
(wh2_main_special_settlement_couronne_other_ruin)
Couronne Level 0
Occupied Couronne Level 1
Occupied Couronne Level 1
(wh2_main_special_settlement_couronne_other_1)
Couronne Level 1
Occupied Couronne Level 2
Occupied Couronne Level 2
(wh2_main_special_settlement_couronne_other_2)
Couronne Level 2
Occupied Couronne Level 3
Occupied Couronne Level 3
(wh2_main_special_settlement_couronne_other_3)
Couronne Level 3
Occupied Couronne Level 4
Occupied Couronne Level 4
(wh2_main_special_settlement_couronne_other_4)
Couronne Level 4
Occupied Couronne Level 5
Occupied Couronne Level 5
(wh2_main_special_settlement_couronne_other_5)
Couronne Level 5
Occupied Couronne Level 1

Building Name

Occupied Couronne Level 1

Level Name

wh2_main_special_settlement_couronne_other_1

Building Chain

Couronne

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units