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HomeHome / Total War: WARHAMMER II / The Scourge of Aquitaine / Buildings / Occupied Massif Orcal (Level 5)
Occupied Massif Orcal (Level 5) The Scourge of AquitaineThe Scourge of Aquitaine Massif Orcal Level 6

Occupied Massif Orcal (Level 5)

The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.

The city-states, of which there are few, are massive conurbations – great urban environments containing the full gamut of the strange and bizarre, from artillery schools, menageries of grotesque beasts to eldritch colleges of learning. Altdorf, Nuln and Middenheim are the most famous of these great cities, as was Marienburg before it infamously seceded from the Empire in 2429.

Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_other_ruin)
Massif Orcal Level 0
Occupied Massif Orcal (Level 1)
Occupied Massif Orcal (Level 1)
(wh2_dlc15_special_settlement_massif_orcal_other_1)
Massif Orcal Level 1
Occupied Massif Orcal (Level 2)
Occupied Massif Orcal (Level 2)
(wh2_dlc15_special_settlement_massif_orcal_other_2)
Massif Orcal Level 2
Occupied Massif Orcal (Level 3)
Occupied Massif Orcal (Level 3)
(wh2_dlc15_special_settlement_massif_orcal_other_3)
Massif Orcal Level 3
Occupied Massif Orcal (Level 4)
Occupied Massif Orcal (Level 4)
(wh2_dlc15_special_settlement_massif_orcal_other_4)
Massif Orcal Level 4
Occupied Massif Orcal (Level 5)
Occupied Massif Orcal (Level 5)
(wh2_dlc15_special_settlement_massif_orcal_other_5)
Massif Orcal Level 5
Occupied Massif Orcal (Level 5)

Building Name

Occupied Massif Orcal (Level 5)

Level Name

wh2_dlc15_special_settlement_massif_orcal_other_5

Building Chain

Massif Orcal

Building Level

6

Create Time

6

Create Cost

9000

Effects

Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units