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HomeHome / Total War: WARHAMMER II / The Scourge of Aquitaine / Buildings / Occupied Massif Orcal (Level 4)
Occupied Massif Orcal (Level 4) The Scourge of AquitaineThe Scourge of Aquitaine Massif Orcal Level 5

Occupied Massif Orcal (Level 4)

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.

Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_other_ruin)
Massif Orcal Level 0
Occupied Massif Orcal (Level 1)
Occupied Massif Orcal (Level 1)
(wh2_dlc15_special_settlement_massif_orcal_other_1)
Massif Orcal Level 1
Occupied Massif Orcal (Level 2)
Occupied Massif Orcal (Level 2)
(wh2_dlc15_special_settlement_massif_orcal_other_2)
Massif Orcal Level 2
Occupied Massif Orcal (Level 3)
Occupied Massif Orcal (Level 3)
(wh2_dlc15_special_settlement_massif_orcal_other_3)
Massif Orcal Level 3
Occupied Massif Orcal (Level 4)
Occupied Massif Orcal (Level 4)
(wh2_dlc15_special_settlement_massif_orcal_other_4)
Massif Orcal Level 4
Occupied Massif Orcal (Level 5)
Occupied Massif Orcal (Level 5)
(wh2_dlc15_special_settlement_massif_orcal_other_5)
Massif Orcal Level 5
Occupied Massif Orcal (Level 4)

Building Name

Occupied Massif Orcal (Level 4)

Level Name

wh2_dlc15_special_settlement_massif_orcal_other_4

Building Chain

Massif Orcal

Building Level

5

Create Time

5

Create Cost

6000

Effects

Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units