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Pirates of Trantio Faction
Pirates of Trantio Military Encampment Level 2
Military Encampment
This settlement is claimed by a rogue force.Military Encampment
Gathering Place
(wh2_main_horde_rogue_settlement_1) Military Encampment Level 0 |
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Building Name Military Encampment |
Level Name wh2_main_horde_rogue_settlement_2 |
Building Chain Military Encampment |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Upkeep: -66% for all units (force_to_force_own){{tr:horde_recruitment_capacity}} +4 (force_to_force_own)
Horde growth: +5 (force_to_force_own)
Owning faction's favoured corruption: +6 (force_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
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120 | 450 | 500 | 14 | 90 | 7.4 | 18 | 28 | 28 | 14 | 25 | 25 | 61 | 55 | |||||
2 |
Cavalry / Melee Cavalry / (wh_main_brt_cav_pegasus_knights) Pegasus Knights Stronger and faster than the mightiest warhorse, the Pegasus Knight swoops across the battlefield with a powerful airborne charge. |
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24 | 1100 | 1100 | 34 | 56 | 55 | 26 | 110 | 251 | 75 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh_main_dwf_inf_irondrakes_2) Irondrakes (Trollhammer Torpedo) These Irondrakes wield drakeguns that fire the deadly Trollhammer Torpedo - a spiky cone of death - at unfortunate foes. |
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28 | 900 | 1100 | 144 | 90 | 3.3 | 18 | 20 | 20 | 6 | 27 | 125 | 128 | 85 | |||||
4 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_slayers) Slayers Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do. |
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80 | 900 | 900 | 38 | 48 | 26 | 32 | 30 | 108 | 100 | |||||||||
5 |
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon) Great Cannons The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb. |
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44 | 800 | 800 | 440 | 450 | 3 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
6 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
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44 | 650 | 650 | 130 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
7 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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90 | 600 | 600 | 22 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 69 | 50 |