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HomeHome / Total War: WARHAMMER II / Hung Warband / Buildings / Occupied Miragliano Level 4
Occupied Miragliano Level 4 Hung WarbandHung Warband Miragliano Level 5

Occupied Miragliano Level 4

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.

Miragliano

Ruined Miragliano
Ruined Miragliano
(wh2_main_special_settlement_miragliano_other_ruin)
Miragliano Level 0
Occupied Miragliano Level 1
Occupied Miragliano Level 1
(wh2_main_special_settlement_miragliano_other_1)
Miragliano Level 1
Occupied Miragliano Level 2
Occupied Miragliano Level 2
(wh2_main_special_settlement_miragliano_other_2)
Miragliano Level 2
Occupied Miragliano Level 3
Occupied Miragliano Level 3
(wh2_main_special_settlement_miragliano_other_3)
Miragliano Level 3
Occupied Miragliano Level 4
Occupied Miragliano Level 4
(wh2_main_special_settlement_miragliano_other_4)
Miragliano Level 4
Occupied Miragliano Level 5
Occupied Miragliano Level 5
(wh2_main_special_settlement_miragliano_other_5)
Miragliano Level 5
Occupied Miragliano Level 4

Building Name

Occupied Miragliano Level 4

Level Name

wh2_main_special_settlement_miragliano_other_4

Building Chain

Miragliano

Building Level

5

Create Time

5

Create Cost

4800

Effects

Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units