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Hung Warband Faction
Hung Warband Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_coast_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Gorebeast Chariots
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
Harpies
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
Marauder Horsemasters
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
Chaos Chariots
(wh_main_chs_cav_chaos_chariot)
Chariot
(wh_main_chs_cav_chaos_chariot)
Chariot
Chaos Knights
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
Chaos Knights (Lances)
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
Marauder Horsemen
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
Marauder Horsemen (Throwing Axes)
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
Chaos Warhounds (Poison)
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
War Machine / Chariot / (wh_dlc01_chs_cav_gorebeast_chariot) Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||
8 | 1200 | 1300 | 30 | 50 | 80 | 32 | 130 | 1616 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc05_bst_mon_harpies_0) Harpies Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast! |
|||||||||||||||||
60 | 600 | 600 | 22 | 44 | 20 | 38 | 15 | 87 | 52 | |||||||||
3 |
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0) Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
|||||||||||||||||
60 | 750 | 750 | 26 | 90 | 8.3 | 18 | 26 | 26 | 30 | 26 | 50 | 98 | 54 | |||||
4 |
War Machine / Chariot / (wh_main_chs_cav_chaos_chariot) Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||
8 | 750 | 950 | 22 | 40 | 76 | 28 | 110 | 1402 | 70 | |||||||||
5 |
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0) Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1400 | 1450 | 44 | 46 | 44 | 50 | 150 | 130 | 74 | |||||||||
6 |
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1) Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1500 | 1600 | 42 | 46 | 80 | 34 | 150 | 130 | 74 | |||||||||
7 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||
60 | 500 | 500 | 22 | 80 | 7.4 | 16 | 22 | 24 | 24 | 20 | 15 | 91 | 48 | |||||
8 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||
60 | 600 | 600 | 27 | 70 | 6.7 | 12 | 22 | 24 | 24 | 26 | 45 | 91 | 48 | |||||
9 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1) Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||
80 | 475 | 475 | 26 | 22 | 18 | 17 | 15 | 76 | 38 |