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Hung Warband Faction
Hung Warband Outpost Level 3
Occupied Settlement
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.
Outpost
Building Name Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_coast_2 |
Building Chain Outpost |
Building Level 3 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 2 construction slots in the settlement (this_building)Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)
Provides Garrison Army
Gorebeast Chariots
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
Harpies
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
Marauder Horsemasters
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
Chaos Chariots
(wh_main_chs_cav_chaos_chariot)
Chariot
(wh_main_chs_cav_chaos_chariot)
Chariot
Chaos Knights
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
Chaos Knights (Lances)
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
Marauder Horsemen
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
Marauder Horsemen (Throwing Axes)
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
Chaos Warhounds (Poison)
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
War Machine / Chariot / (wh_dlc01_chs_cav_gorebeast_chariot) Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||
8 | 1200 | 1300 | 30 | 50 | 80 | 32 | 130 | 1616 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc05_bst_mon_harpies_0) Harpies Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast! |
|||||||||||||||||
60 | 600 | 600 | 22 | 44 | 20 | 38 | 15 | 87 | 52 | |||||||||
3 |
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0) Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
|||||||||||||||||
60 | 750 | 750 | 26 | 90 | 8.3 | 18 | 26 | 26 | 30 | 26 | 50 | 98 | 54 | |||||
4 |
War Machine / Chariot / (wh_main_chs_cav_chaos_chariot) Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||
8 | 750 | 950 | 22 | 40 | 76 | 28 | 110 | 1402 | 70 | |||||||||
5 |
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0) Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1400 | 1450 | 44 | 46 | 44 | 50 | 150 | 130 | 74 | |||||||||
6 |
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1) Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1500 | 1600 | 42 | 46 | 80 | 34 | 150 | 130 | 74 | |||||||||
7 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||
60 | 500 | 500 | 22 | 80 | 7.4 | 16 | 22 | 24 | 24 | 20 | 15 | 91 | 48 | |||||
8 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||
60 | 600 | 600 | 27 | 70 | 6.7 | 12 | 22 | 24 | 24 | 26 | 45 | 91 | 48 | |||||
9 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1) Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||
80 | 475 | 475 | 26 | 22 | 18 | 17 | 15 | 76 | 38 |