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HomeHome / Total War: WARHAMMER II / Hung Warband / Buildings / Occupied Settlement
Occupied Settlement Hung WarbandHung Warband Outpost Level 3

Occupied Settlement

During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.

Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_3)
Outpost Level 3
Occupied Settlement

Building Name

Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_coast_2

Building Chain

Outpost

Building Level

3

Create Time

1

Create Cost

1

Effects

Grants 2 construction slots in the settlement (this_building)
Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)

Provides Garrison Army

8 Gorebeast Chariots
Gorebeast Chariots
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
60 Harpies
Harpies
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
60 Marauder Horsemasters
Marauder Horsemasters
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
8 Chaos Chariots
Chaos Chariots
(wh_main_chs_cav_chaos_chariot)
Chariot
60 Chaos Knights
60 Chaos Knights
Chaos Knights
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
60 Chaos Knights (Lances)
60 Chaos Knights (Lances)
Chaos Knights (Lances)
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
60 Marauder Horsemen
Marauder Horsemen
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
60 Marauder Horsemen (Throwing Axes)
Marauder Horsemen (Throwing Axes)
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
80 Chaos Warhounds (Poison)
Chaos Warhounds (Poison)
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
8 Gorebeast Chariots
War Machine / Chariot / (wh_dlc01_chs_cav_gorebeast_chariot)
Gorebeast Chariots
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
8 1200 1300 30 50 80 32 130 1616 70
2
60 Harpies
Melee Infantry / Melee Infantry / (wh_dlc05_bst_mon_harpies_0)
Harpies
Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!
60 600 600 22 44 20 38 15 87 52
3
60 Marauder Horsemasters
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0)
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
60 750 750 26 90 8.3 18 26 26 30 26 50 98 54
4
8 Chaos Chariots
War Machine / Chariot / (wh_main_chs_cav_chaos_chariot)
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
8 750 950 22 40 76 28 110 1402 70
5
60 Chaos Knights
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0)
Chaos Knights
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
60 1400 1450 44 46 44 50 150 130 74
6
60 Chaos Knights (Lances)
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1)
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
60 1500 1600 42 46 80 34 150 130 74
7
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 500 500 22 80 7.4 16 22 24 24 20 15 91 48
8
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 600 600 27 70 6.7 12 22 24 24 26 45 91 48
9
80 Chaos Warhounds (Poison)
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1)
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
80 475 475 26 22 18 17 15 76 38