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HomeHome / Total War: WARHAMMER II / Gerhardt's Mercenaries / Buildings / Small Occupied Settlement
Small Occupied Settlement Gerhardt's MercenariesGerhardt's Mercenaries Outpost Level 2

Small Occupied Settlement

The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.

Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_3)
Outpost Level 3
Small Occupied Settlement

Building Name

Small Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_1

Building Chain

Outpost

Building Level

2

Create Time

1

Create Cost

1

Effects

Grants 1 construction slot in the settlement (this_building)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)

Provides Garrison Army

120 Free Company Militia
120 Free Company Militia
Free Company Militia
(wh_dlc04_emp_inf_free_company_militia_0)
Missile Infantry
44 Mortars
Mortars
(wh_main_emp_art_mortar)
Field Artillery
60 Outriders
Outriders
(wh_main_emp_cav_outriders_0)
Missile Cavalry
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
80 Black Orcs
Black Orcs
(wh_main_grn_inf_black_orcs)
Melee Infantry
1 Giant
Giant
(wh_main_grn_mon_giant)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 14 90 7.4 18 28 28 14 25 25 61 55
2
44 Mortars
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 650 650 130 380 3.5 10 24 5 6 20 56 50
3
60 Outriders
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
60 700 700 18 130 11.1 20 18 24 12 14 30 89 50
4
120 Halberdiers
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 550 550 26 28 8 42 30 73 70
5
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 22 145 5.1 22 16 24 4 17 20 69 50
6
80 Black Orcs
Melee Infantry / Melee Infantry / (wh_main_grn_inf_black_orcs)
Black Orcs
Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.
80 1150 1200 36 50 29 26 110 135 72
7
1 Giant
Melee Infantry / Melee Infantry / (wh_main_grn_mon_giant)
Giant
A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones.
1 1500 1500 65 600 40 30 30 12620 100