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Abominations Faction
Abominations Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Forsaken
(wh_dlc01_chs_inf_forsaken_0)
Melee Infantry
(wh_dlc01_chs_inf_forsaken_0)
Melee Infantry
Cygor
(wh_dlc03_bst_inf_cygor_0)
Special
(wh_dlc03_bst_inf_cygor_0)
Special
Razorgor Herd
(wh_dlc03_bst_inf_razorgor_herd_0)
Special
(wh_dlc03_bst_inf_razorgor_herd_0)
Special
Ungor Herd
(wh_dlc03_bst_inf_ungor_herd_1)
Melee Infantry
(wh_dlc03_bst_inf_ungor_herd_1)
Melee Infantry
Chaos Spawn
(wh_main_chs_mon_chaos_spawn)
Melee Infantry
(wh_main_chs_mon_chaos_spawn)
Melee Infantry
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
Crypt Horrors
(wh_main_vmp_mon_crypt_horrors)
Melee Infantry
(wh_main_vmp_mon_crypt_horrors)
Melee Infantry
Hell Pit Abomination
(wh2_main_skv_mon_hell_pit_abomination)
Melee Infantry
(wh2_main_skv_mon_hell_pit_abomination)
Melee Infantry
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry
(wh2_main_skv_mon_rat_ogres)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc01_chs_inf_forsaken_0) Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
|||||||||||||||||
80 | 750 | 750 | 32 | 60 | 36 | 20 | 85 | 92 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc03_bst_feral_manticore) Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
|||||||||||||||||
1 | 800 | 800 | 40 | 445 | 50 | 34 | 45 | 5103 | 56 | |||||||||
3 |
Missile Infantry / Special / (wh_dlc03_bst_inf_cygor_0) Cygor Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous. |
|||||||||||||||||
1 | 1600 | 1600 | 44 | 450 | 28 | 17 | 50 | 10888 | 75 | |||||||||
4 |
Melee Infantry / Special / (wh_dlc03_bst_inf_razorgor_herd_0) Razorgor Herd Hideously mutated and filled with hungry rage, Razorgors tear men apart in their search for food. |
|||||||||||||||||
32 | 600 | 600 | 24 | 52 | 46 | 16 | 45 | 186 | 55 | |||||||||
5 |
Melee Infantry / Melee Infantry / (wh_dlc03_bst_inf_ungor_herd_1) Ungor Herd Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down. |
|||||||||||||||||
160 | 400 | 400 | 22 | 27 | 15 | 24 | 50 | 56 | 54 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_spawn) Chaos Spawn Monsters of mutated chaos, these altered beasts rain savage blows upon the foe. |
|||||||||||||||||
16 | 900 | 900 | 36 | 160 | 30 | 28 | 10 | 548 | 100 | |||||||||
7 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_crypt_ghouls) Crypt Ghouls Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart. |
|||||||||||||||||
120 | 500 | 500 | 27 | 40 | 16 | 25 | 10 | 63 | 44 | |||||||||
8 |
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_crypt_horrors) Crypt Horrors Monstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline. |
|||||||||||||||||
16 | 800 | 800 | 34 | 70 | 24 | 25 | 15 | 560 | 44 | |||||||||
9 |
Melee Infantry / Melee Infantry / (wh2_main_skv_mon_hell_pit_abomination) Hell Pit Abomination The very image of madness and ruin; the ultimate rat-made menace unleashed. |
|||||||||||||||||
1 | 1800 | 1800 | 42 | 520 | 25 | 30 | 50 | 12100 | 90 | |||||||||
10 |
Melee Infantry / Melee Infantry / (wh2_main_skv_mon_rat_ogres) Rat Ogres Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy. |
|||||||||||||||||
16 | 800 | 800 | 26 | 80 | 46 | 26 | 30 | 483 | 56 |