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Skeggi Faction
Skeggi Buildings
Slaves Buildings
Slaves
Fur Stash
(wh_main_nor_slaves_1) Level 0 |
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Slaves | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Slaves Level 1 Fur Stash Mutant pelts, with their unique textures and qualities, do not come cheap due to being highly difficult to obtain. |
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2 | 1000 |
Income generated: 200 (building_to_building_own) Income from raiding: +2% (factionwide) |
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2 |
Slaves Level 2 Beast Tanner Treating and colouring beast-skins requires the use of lethal concoctions, a hazardous task best left to the thralls. |
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3 | 1500 |
Income generated: 300 (building_to_building_own) Income from raiding: +5% (factionwide) Income from sacking settlements: +2% (building_to_faction_own) |
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3 |
Slaves Level 3 Slaver's Camp A living, breathing slave is much more valuable than the soulless vehicle of rotting flesh left after he dies. |
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4 | 2000 |
Income generated: 400 (building_to_building_own) Income from raiding: +10% (factionwide) Income from sacking settlements: +5% (building_to_faction_own) |