Special Port Buildings
|No.||Building||Create Time||Create Cost||Effects||Garrison Units||Recruitable Units|
Special Port Level 1
Ruined Marienburg Harbour
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
Special Port Level 2
Marienburg is not a safe place in which to loiter, although the riches that pass through make it worth the risk.
Income generated: 500 (building_to_building_own)
Growth: +10 (region_to_province_own)
Special Port Level 3
The greater harbour of Marienburg lies past the Manannspoort Sea, just beyond Rijker's Isle.
Income generated: 1000 (building_to_building_own)
Additional tradable resources produced: +5% (factionwide)
Growth: +20 (region_to_province_own)
Special Port Level 4
Marienburg's infamous port, the Rijkspoort, is where the majority of the 'legitimate' goods arrive.
Income generated: 2000 (building_to_building_own)
Additional tradable resources produced: +10% (factionwide)
Growth: +30 (region_to_province_own)