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Occupied Khemri (Elven Village) EataineEataine Occupied Khemri Level 3

Occupied Khemri (Elven Village)

Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure.

Occupied Khemri

Ruined Khemri
Ruined Khemri
(wh2_main_special_settlement_khemri_hef_ruin)
Occupied Khemri Level 0
Occupied Khemri (Elven Hamlet)
Occupied Khemri (Elven Hamlet)
(wh2_main_special_settlement_khemri_hef_1)
Occupied Khemri Level 1
Occupied Khemri (Elven Village)
Occupied Khemri (Elven Village)
(wh2_main_special_settlement_khemri_hef_2)
Occupied Khemri Level 2
Occupied Khemri (Elven Town)
Occupied Khemri (Elven Town)
(wh2_main_special_settlement_khemri_hef_3)
Occupied Khemri Level 3
Occupied Khemri (Elven City)
Occupied Khemri (Elven City)
(wh2_main_special_settlement_khemri_hef_4)
Occupied Khemri Level 4
Occupied Khemri (Spired Citadel)
Occupied Khemri (Spired Citadel)
(wh2_main_special_settlement_khemri_hef_5)
Occupied Khemri Level 5
Occupied Khemri (Elven Village)

Building Name

Occupied Khemri (Elven Village)

Level Name

wh2_main_special_settlement_khemri_hef_2

Building Chain

Occupied Khemri

Building Level

3

Create Time

3

Create Cost

1600

Effects

{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Archers (Light Armour)
90 Archers (Light Armour)
90 Archers (Light Armour)
90 Archers (Light Armour)
Archers (Light Armour)
(wh2_main_hef_inf_archers_1)
Missile Infantry
120 Spearmen
120 Spearmen
120 Spearmen
120 Spearmen
Spearmen
(wh2_main_hef_inf_spearmen_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 19 180 6.1 24 16 24 4 14 15 63 60
2
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 20 25 4 38 95 63 70