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HomeHome / Total War: WARHAMMER II / Sudenburg / Buildings / Miragliano (Town)
Miragliano (Town) SudenburgSudenburg Miragliano Level 4

Miragliano (Town)

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.

Miragliano

Miragliano Ruins
Miragliano Ruins
(wh_main_special_settlement_miragliano_ruin)
Miragliano Level 0
Miragliano (Hamlet)
Miragliano (Hamlet)
(wh_main_special_settlement_miragliano_1_teb)
Miragliano Level 1
Miragliano (Village)
Miragliano (Village)
(wh_main_special_settlement_miragliano_2_teb)
Miragliano Level 2
Miragliano (Town)
Miragliano (Town)
(wh_main_special_settlement_miragliano_3_teb)
Miragliano Level 3
Miragliano (City)
Miragliano (City)
(wh_main_special_settlement_miragliano_4_teb)
Miragliano Level 4
Miragliano (City-State)
Miragliano (City-State)
(wh_main_special_settlement_miragliano_5_teb)
Miragliano Level 5
Miragliano (Town)

Building Name

Miragliano (Town)

Level Name

wh_main_special_settlement_miragliano_3_teb

Building Chain

Miragliano

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +10% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Cannon Balls (region_to_region_own)

Provides Garrison Army

44 Great Cannons
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
44 Mortars
44 Mortars
Mortars
(wh_main_emp_art_mortar)
Field Artillery
90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
90 Handgunners
90 Handgunners
90 Handgunners
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
120 Spearmen (Shields)
120 Spearmen (Shields)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Melee Infantry
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units