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Sudenburg Faction
Sudenburg Miragliano Level 3
Miragliano (Village)
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.The wilderness of the Empire is untamed; those who do not farm the land congregate in the towns and villages for reasons of trade and safety. They range from large hamlets to walled settlements that are towns in all but name.
Miragliano
Building Name Miragliano (Village) |
Level Name wh_main_special_settlement_miragliano_2_teb |
Building Chain Miragliano |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 2 construction slots in the settlement (this_building)Income from all buildings: +35% (all regions in this province)
Income from all buildings: +9% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Bullets (region_to_region_own)
Provides Garrison Army
Mortars
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
(wh_main_emp_inf_handgunners)
Missile Infantry
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Melee Infantry
(wh_main_emp_inf_spearmen_1)
Melee Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
No Recruitable Units