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Pirates of Sartosa Faction
Pirates of Sartosa Miragliano Level 5
Miragliano (City)
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.
Miragliano
Building Name Miragliano (City) |
Level Name wh_main_special_settlement_miragliano_4_teb |
Building Chain Miragliano |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
Grants 4 construction slots in the settlement (this_building)Income from all buildings: +45% (all regions in this province)
Income from all buildings: +12% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Clockwork Bombs (region_to_region_own)
Provides Garrison Army
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
(wh_main_emp_art_great_cannon)
Field Artillery
Mortars
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
(wh_main_emp_inf_halberdiers)
Melee Infantry
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
(wh_main_emp_inf_handgunners)
Missile Infantry
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Melee Infantry
(wh_main_emp_inf_spearmen_1)
Melee Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
No Recruitable Units