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Occupied Konquata Buildings




Occupied Konquata

Ruined Konquata
Ruined Konquata
(wh2_main_special_settlement_konquata_def_ruin)
Level 0
Occupied Konquata (Dark Elf Settlement)
Occupied Konquata (Dark Elf Settlement)
(wh2_main_special_settlement_konquata_def_1)
Level 1
Occupied Konquata  (Dark Elf Hold)
Occupied Konquata (Dark Elf Hold)
(wh2_main_special_settlement_konquata_def_2)
Level 2
Occupied Konquata (Dark Elf Tower)
Occupied Konquata (Dark Elf Tower)
(wh2_main_special_settlement_konquata_def_3)
Level 3
Occupied Konquata  (Dread City)
Occupied Konquata (Dread City)
(wh2_main_special_settlement_konquata_def_4)
Level 4
Occupied Konquata (Fortress City)
Occupied Konquata (Fortress City)
(wh2_main_special_settlement_konquata_def_5)
Level 5
Occupied Konquata
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Konquata Occupied Konquata Level 1
Ruined Konquata
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Konquata (Dark Elf Settlement) Occupied Konquata Level 2
Occupied Konquata (Dark Elf Settlement)
The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence.
2 800 Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Konquata  (Dark Elf Hold) Occupied Konquata Level 3
Occupied Konquata (Dark Elf Hold)
Where the Druchii dwell, so too does brutality and disharmony make its home.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Konquata (Dark Elf Tower) Occupied Konquata Level 4
Occupied Konquata (Dark Elf Tower)
Gnarled and macabre parapets jut skyward, vengefully grasping at the sky.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Konquata  (Dread City) Occupied Konquata Level 5
Occupied Konquata (Dread City)
Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge.
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Konquata (Fortress City) Occupied Konquata Level 6
Occupied Konquata (Fortress City)
Here the full, horrid nature of the Druchii is on display for all to see.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)