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HomeHome / Total War: WARHAMMER II / The Boyz of the Forbidden Coast / Buildings / Small Occupied Settlement
Small Occupied Settlement The Boyz of the Forbidden CoastThe Boyz of the Forbidden Coast Outpost Level 2

Small Occupied Settlement

The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.

Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_major_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_3)
Outpost Level 3
Small Occupied Settlement

Building Name

Small Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_coast_1

Building Chain

Outpost

Building Level

2

Create Time

1

Create Cost

1

Effects

Grants 1 construction slot in the settlement (this_building)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)

Provides Garrison Army

44 Goblin Rock Lobbers
Goblin Rock Lobbers
(wh_main_grn_art_goblin_rock_lobber)
Field Artillery
80 Black Orcs
Black Orcs
(wh_main_grn_inf_black_orcs)
Melee Infantry
120 Goblin Archers
Goblin Archers
(wh_main_grn_inf_goblin_archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
44 Doom Diver Catapults
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult)
Doom Diver Catapults
Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.
44 1000 1000 240 400 3.7 10 24 5 6 15 53 40
2
44 Goblin Rock Lobbers
Siege Engine / Field Artillery / (wh_main_grn_art_goblin_rock_lobber)
Goblin Rock Lobbers
Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further.
44 600 600 170 400 3.7 10 24 5 6 15 53 40
3
60 Orc Boar Boyz
Cavalry / Shock Cavalry / (wh_main_grn_cav_orc_boar_boyz)
Orc Boar Boyz
Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.
60 650 650 22 30 48 22 95 110 60
4
80 Black Orcs
Melee Infantry / Melee Infantry / (wh_main_grn_inf_black_orcs)
Black Orcs
Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.
80 1150 1200 36 50 29 26 110 135 72
5
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
6
100 Orc Big 'Uns
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_big_uns)
Orc Big 'Uns
The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart.
100 800 800 38 42 27 28 50 108 68