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Pilgrims of Myrmidia Faction
Pilgrims of Myrmidia Outpost Level 3
Occupied Settlement
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.
Outpost
Building Name Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_2 |
Building Chain Outpost |
Building Level 3 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 2 construction slots in the settlement (this_building)Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)
Provides Garrison Army
Knights of the Blazing Sun
(wh_dlc04_emp_cav_knights_blazing_sun_0)
Melee Cavalry
(wh_dlc04_emp_cav_knights_blazing_sun_0)
Melee Cavalry
Battle Pilgrims
(wh_dlc07_brt_inf_battle_pilgrims_0)
Melee Infantry
(wh_dlc07_brt_inf_battle_pilgrims_0)
Melee Infantry
Men-at-Arms (Polearm)
(wh_main_brt_inf_men_at_arms)
Melee Infantry
(wh_main_brt_inf_men_at_arms)
Melee Infantry
Mortars
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0) Knights of the Blazing Sun Well-armoured and resplendent, the Knights deliver a fierce and destructive charge. |
|||||||||||||||||
60 | 1200 | 1200 | 40 | 42 | 78 | 24 | 130 | 112 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc07_brt_inf_battle_pilgrims_0) Battle Pilgrims Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies… |
|||||||||||||||||
120 | 600 | 600 | 32 | 32 | 18 | 31 | 65 | 69 | 80 | |||||||||
3 |
Cavalry / Shock Cavalry / (wh_main_brt_cav_grail_knights) Grail Knights The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts. |
|||||||||||||||||
60 | 1500 | 1500 | 38 | 38 | 78 | 30 | 120 | 112 | 80 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_brt_inf_men_at_arms) Men-at-Arms (Polearm) Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home. |
|||||||||||||||||
120 | 450 | 450 | 22 | 25 | 6 | 40 | 30 | 66 | 56 | |||||||||
5 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
|||||||||||||||||
44 | 650 | 650 | 130 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
6 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen) Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
|||||||||||||||||
90 | 475 | 475 | 24 | 160 | 5.1 | 22 | 14 | 24 | 4 | 17 | 20 | 69 | 50 |