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HomeHome / Total War: WARHAMMER II / Pilgrims of Myrmidia / Buildings / Gathering Place
Gathering Place Pilgrims of MyrmidiaPilgrims of Myrmidia Military Encampment Level 1

Gathering Place

This small settlement is claimed by a rogue force.

Military Encampment

Gathering Place
Gathering Place
(wh2_main_horde_rogue_settlement_1)
Military Encampment Level 0
Military Encampment
Military Encampment
(wh2_main_horde_rogue_settlement_2)
Military Encampment Level 1
Gathering Place

Building Name

Gathering Place

Level Name

wh2_main_horde_rogue_settlement_1

Building Chain

Military Encampment

Building Level

1

Create Time

1

Create Cost

1

Effects

Upkeep: -66% for all units (force_to_force_own)
Horde growth: +1 (force_to_force_own)
Owning faction's favoured corruption: +4 (force_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Knights of the Blazing Sun
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0)
Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.
60 1200 1200 40 42 78 24 130 112 70
2
120 Battle Pilgrims
Melee Infantry / Melee Infantry / (wh_dlc07_brt_inf_battle_pilgrims_0)
Battle Pilgrims
Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies…
120 600 600 32 32 18 31 65 69 80
3
60 Grail Knights
Cavalry / Shock Cavalry / (wh_main_brt_cav_grail_knights)
Grail Knights
The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts.
60 1500 1500 38 38 78 30 120 112 80
4
120 Men-at-Arms (Polearm)
Melee Infantry / Melee Infantry / (wh_main_brt_inf_men_at_arms)
Men-at-Arms (Polearm)
Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.
120 450 450 22 25 6 40 30 66 56
5
44 Mortars
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 650 650 130 380 3.5 10 24 5 6 20 56 50
6
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 475 475 24 160 5.1 22 14 24 4 17 20 69 50