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Home / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Karak Eight Peaks (Outpost)
Clan Angrund (Mortal Empires) Major Settlement Level 3
Karak Eight Peaks (Outpost)
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.While most Dwarfs abide in their great fastnesses, there are Clans who wish to find their fortune away from the influence of the established Holds. Perhaps hoping to discover a seam of ore in a mountainous area even the Karaz Ankor did not reach at its peak, they strike out in the hope of one day founding a Dwarfhold that can rival the great Kazaks.
Major Settlement
Building Name Karak Eight Peaks (Outpost) |
Level Name wh_main_special_settlement_eight_peaks_2_dwf |
Building Chain Major Settlement |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 2 construction slots in the settlement (this_building)Income from all buildings: +10% (all regions in this province)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +7 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
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100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |