Left Panel
menu
HomeHome / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Major Settlement Buildings
Clan Angrund (Mortal Empires) Clan Angrund (Mortal Empires) Buildings

Major Settlement Buildings




Major Settlement

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh_main_special_settlement_eight_peaks_dwf_ruin)
Level 0
Karak Eight Peaks (Mining Settlement)
Karak Eight Peaks (Mining Settlement)
(wh_main_special_settlement_eight_peaks_1_dwf)
Level 1
Karak Eight Peaks (Outpost)
Karak Eight Peaks (Outpost)
(wh_main_special_settlement_eight_peaks_2_dwf)
Level 2
Karak Eight Peaks (Dwarf Keep)
Karak Eight Peaks (Dwarf Keep)
(wh_main_special_settlement_eight_peaks_3_dwf)
Level 3
Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold)
(wh_main_special_settlement_eight_peaks_4_dwf)
Level 4
Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_dwf)
Level 5
Major Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Karak Eight Peaks Major Settlement Level 1
Ruined Karak Eight Peaks
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Karak Eight Peaks (Mining Settlement) Major Settlement Level 2
Karak Eight Peaks (Mining Settlement)
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.
2 800 Grants 1 construction slot in the settlement (this_building)
Income from all buildings: +5% (all regions in this province)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Karak Eight Peaks (Outpost) Major Settlement Level 3
Karak Eight Peaks (Outpost)
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +10% (all regions in this province)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +7 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Karak Eight Peaks (Dwarf Keep) Major Settlement Level 4
Karak Eight Peaks (Dwarf Keep)
Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +15% (all regions in this province)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Karak Eight Peaks (Dwarfhold) Major Settlement Level 5
Karak Eight Peaks (Dwarfhold)
The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor".
5 4800 Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +20% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +13 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Karak Eight Peaks (Great Hold) Major Settlement Level 6
Karak Eight Peaks (Great Hold)
The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income from all buildings: +25% (all regions in this province)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)