Left Panel
Home / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Karak Eight Peaks (Mining Settlement)
Clan Angrund (Mortal Empires) Major Settlement Level 2
Karak Eight Peaks (Mining Settlement)
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.In its prime, the Dwarf Empire spread the length of the World's Edge Mountains. The great Holds were linked by myriad outposts – from small mining concerns, remote mountain lodges and fortified breweries, to watch towers stationed above mountain passes that linked the perimeters of a Dwarfhold’s dominion.
Major Settlement
Building Name Karak Eight Peaks (Mining Settlement) |
Level Name wh_main_special_settlement_eight_peaks_1_dwf |
Building Chain Major Settlement |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 1 construction slot in the settlement (this_building)Income from all buildings: +5% (all regions in this province)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
|||||||||||||||||
100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |