Looted Treasure Halls
Having fought many great battles to take Karak Eight Peaks, the shiny loot acquired is the icing on the Greenskins’ disgusting, mucus-encrusted cake.So, the day is won. Skarsnik, through both good, honest fightiness and – as you might expect – downright bad, dishonest, sneaky behaviour, has regained control of Karak Eight Peaks. In the process, he has put the meagre Dwarf force of Belegar Ironhammer to death or flight, and put paid to the machinations of the no-quite-sneaky-enough mutinous gits who dared to seize power whilst he was away hunting. Of course, when I say 'put paid' I mean those traitors who weren’t brutally slaughtered during the battle were roasted, slowly, over a large, open spit until they were thoroughly well done with excellent crackling. Now that these distractions are out of the way, Skarsnik can get back to what he does best, which is being the ‘Warlord of the Eight Peaks’ the only way he knows how – a sneaky, twisted, cannot-be-trusted kind of way. Naturally, this means not really clearing up after the slaughter and continuing to allow the once-proud Dwarf fortress to slide into abject decrepitude, whilst sitting atop a big pile of ‘shiny stuff’ and threatening all and sundry with death between the jaws of his beloved pet Squig, Gobbla.
Karak Eight Peaks Landmark
Building Name Looted Treasure Halls |
Level Name wh_dlc06_grn_eight_peaks_2 |
Building Chain Karak Eight Peaks Landmark |
Building Level 2 |
Create Time 10 |
Create Cost 10000 |
Effects
Attrition: -50% when under siege (local armies)Siege holdout time: +10 (region_to_region_own)
{{tr:public_order_effect}}: +10 (province_to_province_own_unseen)
Recruit rank: +2 for Goblin and Night Goblin units (all characters)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_orc_arrer_boyz) Orc Arrer Boyz From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all. |
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90 | 500 | 500 | 20 | 140 | 6.1 | 22 | 23 | 34 | 10 | 14 | 30 | 77 | 55 | |||||
2 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_big_uns) Orc Big 'Uns The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart. |
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100 | 800 | 800 | 38 | 42 | 27 | 28 | 50 | 108 | 68 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_boyz) Orc Boyz Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected. |
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120 | 450 | 450 | 28 | 34 | 20 | 25 | 65 | 81 | 60 |