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The Awakened Faction
The Awakened Fortress Gate Level 3
Fortress Gate
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.Fortress Gate
Building Name Fortress Gate |
Level Name wh2_main_special_fortress_gate_eagle_cst_2 |
Building Chain Fortress Gate |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)Growth: +50 (region_to_province_own)
Vampiric corruption: +4 (region_to_region_own)
Improved tower projectiles: Bones (region_to_region_own)
Provides Garrison Army
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Animated Hulks
(wh2_dlc11_cst_mon_animated_hulks_0)
Melee Infantry
(wh2_dlc11_cst_mon_animated_hulks_0)
Melee Infantry
Mournguls
(wh2_dlc11_cst_mon_mournguls_0)
Melee Infantry
(wh2_dlc11_cst_mon_mournguls_0)
Melee Infantry
Rotting Prometheans
(wh2_dlc11_cst_mon_rotting_prometheans_0)
Melee Infantry
(wh2_dlc11_cst_mon_rotting_prometheans_0)
Melee Infantry
Recruitable Units
No Recruitable Units