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Heirs of Mourkain Faction
Heirs of Mourkain Occupied Settlement Level 4
Large Occupied Settlement
A sprawling settlement claimed by a rogue force.Occupied Settlement
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_settlement_major_3 |
Building Chain Occupied Settlement |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
War Machine / Chariot / (wh_dlc04_vmp_veh_corpse_cart_0) Corpse Cart Devilish chariots imbued with dark and eldritch power, driving the Undead to greater, more macabre acts. |
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1 | 250 | 350 | 10 | 26 | 8 | 22 | 45 | 4900 | 55 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_crypt_ghouls) Crypt Ghouls Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart. |
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120 | 500 | 500 | 27 | 40 | 16 | 25 | 10 | 63 | 44 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_crypt_horrors) Crypt Horrors Monstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline. |
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16 | 800 | 800 | 34 | 70 | 24 | 25 | 15 | 560 | 44 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_dire_wolves) Dire Wolves A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry. |
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80 | 500 | 500 | 26 | 22 | 24 | 14 | 0 | 76 | 30 |