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Hunters of Kurnous Faction
Hunters of Kurnous Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Glade Riders (Hagbane Tips)
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
Wild Riders (Shields)
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
Deepwood Scouts (Swiftshiver Shards)
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
Glade Guard (Starfire Shafts)
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
Glade Guard (Hagbane Tips)
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_1) Glade Riders (Hagbane Tips) Swift and deadly, these mounted archers use arrows dipped in poison and charged with magic to weaken and slow their targets. |
|||||||||||||||||
60 | 800 | 800 | 22 | 150 | 6.1 | 20 | 28 | 27 | 24 | 24 | 15 | 88 | 60 | |||||
2 |
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_1) Wild Riders (Shields) Galloping to war with Orion, his personal guard bring a calamity to all who stand against them. |
|||||||||||||||||
60 | 1200 | 1200 | 34 | 42 | 62 | 29 | 95 | 111 | 70 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_1) Deepwood Scouts (Swiftshiver Shards) Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time! |
|||||||||||||||||
80 | 850 | 850 | 18 | 135 | 6.1 | 22 | 18 | 26 | 7 | 22 | 15 | 66 | 68 | |||||
4 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_1) Glade Guard (Starfire Shafts) Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets. |
|||||||||||||||||
80 | 650 | 650 | 18 | 170 | 6.1 | 22 | 20 | 26 | 7 | 27 | 15 | 69 | 60 | |||||
5 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_2) Glade Guard (Hagbane Tips) The definitive Wood Elf warriors within the armies of Athel Loren, bolstered by magical, poisoned arrow-tips for additional advantage. |
|||||||||||||||||
80 | 600 | 600 | 22 | 170 | 6.1 | 22 | 20 | 26 | 7 | 27 | 15 | 69 | 60 | |||||
6 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1) Wardancers (Asrai Spears) When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death. |
|||||||||||||||||
100 | 950 | 950 | 30 | 32 | 12 | 49 | 15 | 68 | 70 | |||||||||
7 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0) Waywatchers Those who enter Athel Loren without permission must answer for such a transgression. |
|||||||||||||||||
60 | 1200 | 1200 | 26 | 190 | 6.1 | 23 | 28 | 32 | 12 | 28 | 15 | 84 | 72 | |||||
8 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0) Wildwood Rangers Agile and deadly in melee - an excellent first-response to impending threats. |
|||||||||||||||||
100 | 900 | 1000 | 48 | 36 | 22 | 36 | 40 | 84 | 80 |