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Hunters of Kurnous Faction
Hunters of Kurnous Outpost Level 2
Small Occupied Settlement
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.
Outpost
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_1 |
Building Chain Outpost |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Glade Riders (Hagbane Tips)
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
Wild Riders (Shields)
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
Deepwood Scouts (Swiftshiver Shards)
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
Glade Guard (Starfire Shafts)
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
Glade Guard (Hagbane Tips)
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_1) Glade Riders (Hagbane Tips) Swift and deadly, these mounted archers use arrows dipped in poison and charged with magic to weaken and slow their targets. |
|||||||||||||||||
60 | 800 | 800 | 22 | 150 | 6.1 | 20 | 28 | 27 | 24 | 24 | 15 | 88 | 60 | |||||
2 |
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_1) Wild Riders (Shields) Galloping to war with Orion, his personal guard bring a calamity to all who stand against them. |
|||||||||||||||||
60 | 1200 | 1200 | 34 | 42 | 62 | 29 | 95 | 111 | 70 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_1) Deepwood Scouts (Swiftshiver Shards) Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time! |
|||||||||||||||||
80 | 850 | 850 | 18 | 135 | 6.1 | 22 | 18 | 26 | 7 | 22 | 15 | 66 | 68 | |||||
4 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_1) Glade Guard (Starfire Shafts) Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets. |
|||||||||||||||||
80 | 650 | 650 | 18 | 170 | 6.1 | 22 | 20 | 26 | 7 | 27 | 15 | 69 | 60 | |||||
5 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_2) Glade Guard (Hagbane Tips) The definitive Wood Elf warriors within the armies of Athel Loren, bolstered by magical, poisoned arrow-tips for additional advantage. |
|||||||||||||||||
80 | 600 | 600 | 22 | 170 | 6.1 | 22 | 20 | 26 | 7 | 27 | 15 | 69 | 60 | |||||
6 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1) Wardancers (Asrai Spears) When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death. |
|||||||||||||||||
100 | 950 | 950 | 30 | 32 | 12 | 49 | 15 | 68 | 70 | |||||||||
7 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0) Waywatchers Those who enter Athel Loren without permission must answer for such a transgression. |
|||||||||||||||||
60 | 1200 | 1200 | 26 | 190 | 6.1 | 23 | 28 | 32 | 12 | 28 | 15 | 84 | 72 | |||||
8 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0) Wildwood Rangers Agile and deadly in melee - an excellent first-response to impending threats. |
|||||||||||||||||
100 | 900 | 1000 | 48 | 36 | 22 | 36 | 40 | 84 | 80 |