Left Panel
menu
HomeHome / Total War: WARHAMMER II / Grey Point Scuttlers / Buildings / Large Occupied Settlement
Large Occupied Settlement Grey Point ScuttlersGrey Point Scuttlers Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

120 Gutter Runner Slingers (Poison)
Gutter Runner Slingers (Poison)
(wh2_main_skv_inf_gutter_runner_slingers_1)
Missile Infantry
48 Poisoned Wind Globadiers
Poisoned Wind Globadiers
(wh2_main_skv_inf_poison_wind_globadiers)
Missile Infantry
16 Rat Ogres
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1)
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 850 850 14 140 8.3 24 26 28 10 20 20 58 54
2
48 Poisoned Wind Globadiers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_poison_wind_globadiers)
Poisoned Wind Globadiers
When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.
48 550 550 16 85 6.1 18 18 26 6 16 100 76 58
3
16 Rat Ogres
Melee Infantry / Melee Infantry / (wh2_main_skv_mon_rat_ogres)
Rat Ogres
Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy.
16 800 800 26 80 46 26 30 483 56
4
25 Doomwheel
War Machine / Chariot / (wh2_main_skv_veh_doomwheel)
Doomwheel
Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning.
25 1450 1400 24 270 50 32 100 5188 65