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Teef Snatchaz Units
Field Artillery
With a long range and able to cause great damage, field artillery can be moved slowly around the battlefield, but are very weak if engaged in melee.
Field Artillery | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult) Doom Diver Catapult Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact. |
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44 | 900 | 900 | 225 | 190 | 400 | 3.7 | 10 | 24 | 5 | 6 | 15 | 43 | 40 | |||||
2 |
Siege Engine / Field Artillery / (wh_main_grn_art_goblin_rock_lobber) Goblin Rock Lobber Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further. |
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44 | 600 | 600 | 150 | 170 | 400 | 3.7 | 10 | 24 | 5 | 6 | 15 | 43 | 40 |