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Butcher's Captives NorscaNorsca Military Tier 3

Butcher's Captives

Give a captive a sword and he becomes an expendable sparring partner.

There is more than one use for a captured foe. Though the altars of the shrines are ever thirsty for more blood to be spilled on them, those captives fit and strong enough are put to a different purpose. Crudely armed, they are then used for sparring, or target, practice. For the savage, hardened warriors who inhabit the northern wastes, this is sport and pleasure in one, and may even increase a warrior's skill, before they tire of the inferior opponents and go looking for something more ... substantial to fight. And in the unlikely event captives are not killed during the practice, they can always be sacrificed to the Gods later.

Butcher's Captives

Node Set

Military Tier 3

research_points

cost_per_round

Effects

Melee attack: +5 for all Marauder units (faction_to_force_own_unseen)
Melee defence: +5 for all Marauder units (faction_to_force_own_unseen)
Requires
Requires Technologies Axemaker's StoneAxemaker's Stone
Enables
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