Left Panel
menu
HomeHome / Total War: WARHAMMER / Norsca / Technologies / Military
Norsca Norsca Technologies

Military

Norscan Tech

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Sea Marauder's Tools Military Tier 1
Sea Marauder's Tools
Whether fighting at sea or on land, the longship Marauders are the most seasoned veterans of the Norscan tribes.
    Leadership: +5 for all Marauder units (faction_to_force_own_unseen)
Corpulent Sails
2 War Tools Military Tier 1
War Tools
Weapons and armour are not the only apparatus of war – so too are the tools used to forge them.
    Recruitment cost: -10% for Marauder Infantry units (faction_to_force_own_unseen)
Bladeworker's Hammer
3 Axemaker's Stone Military Tier 2
Axemaker's Stone
Sharper throwing-axes forged in larger numbers mean more dismemberment and decapitation on the battlefield.
Bladeworker's Hammer
    Ammunition: +10% for all Marauder Missile units (faction_to_force_own_unseen)
    Missile damage: +15% for all Marauders Missile units (faction_to_force_own_unseen)
Butcher's Captives
4 Bladeworker's Hammer Military Tier 2
Bladeworker's Hammer
Without their aptly-formed instruments of death, the Northmen would be much less effective killers.
War Tools
    Weapon strength: +10% for Marauder Infantry units (faction_to_force_own_unseen)
Metalworker's Anvil Axemaker's Stone Horsemaster's Clinchers
5 Corpulent Sails Military Tier 2
Corpulent Sails
When the Marauders’ eagerness for despoilment is nurtured, vast distances can be covered between raids.
Sea Marauder's Tools
    Campaign movement range: +10% (faction_to_character_own_unseen)
Longer Hulls Stronger Oars Champions of War
6 Longer Hulls Military Tier 2
Longer Hulls
Sailing into the unknown is always easier with more space for supplies.
Corpulent Sails
    Income from sacking settlements: +10% (faction_to_faction_own_unseen)
    Immunity to High Seas attrition (all forces)
7 Metalworker's Anvil Military Tier 2
Metalworker's Anvil
A piece of armour is no harder than the anvil upon which it is fashioned.
Bladeworker's Hammer
    Armour: +5 for Marauder Infantry units (faction_to_force_own_unseen)
Crafter's Barding
8 Stronger Oars Military Tier 2
Stronger Oars
“Once you’ve rowed the breadth of the Middle Sea a few times, relentless slaughter does little to tire you…”
Corpulent Sails
    Vigour loss reduction for Marauder Infantry units (faction_to_force_own_unseen)
9 Butcher's Captives Military Tier 3
Butcher's Captives
Give a captive a sword and he becomes an expendable sparring partner.
Axemaker's Stone
    Melee attack: +5 for all Marauder units (faction_to_force_own_unseen)
    Melee defence: +5 for all Marauder units (faction_to_force_own_unseen)
10 Champions of War Military Tier 3
Champions of War
Every new war brings the Marauders bloody, gore-drenched glory in battle, whether in victory or in death.
Corpulent Sails
    Income from post-battle loot: +10% (faction_to_character_own_unseen)
    Unit experience: +2 for all Marauder unit recruits (faction_to_character_own_unseen)
Marauders of the West Raiders of the East
11 Crafter's Barding Military Tier 3
Crafter's Barding
With the right armour, a Marauder’s mare can trample several enemy lines before taking significant damage.
Metalworker's Anvil Horsemaster's Clinchers
    Armour: +5 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen)
    Melee defence: +5 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen)
12 Horsemaster's Clinchers Military Tier 3
Horsemaster's Clinchers
The correct expertise and equipment enables the Marauders' swift, blood-fed steeds to be ridden at their greatest speeds.
Bladeworker's Hammer
    Charge bonus: +10% for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen)
    Speed: +10 for all Marauder Chariot & Marauder Cavalry units (faction_to_force_own_unseen)
Crafter's Barding
13 Marauders of the West Military Tier 4
Marauders of the West
The opulent, pompous kingdoms of men and Dwarfs sit on a vast wealth that waits to be taken.
Champions of War
    {{tr:public_order}}: +1 (all provinces)
    Increased sacking income: +50% from Bretonnian, Southern Kingdoms & Dwarf settlements (faction_to_faction_own_unseen)
Destruction of Bretonnia Demise of Tilea Ravaging of the Dwarfs
14 Monster Hunter Military Tier 4
Monster Hunter
For those who dwell in the shadow of Chaos, monster hunting is a most savage pleasure.
    Unit experience: +1 for Norscan Warhounds & Norscan Ice Wolves unit recruits (faction_to_character_own_unseen)
    Unlocks level 1 Monster Hunts (building_to_faction_own)
Chaos Surge Blood-Fuelled Hunger One with Beasts
15 Raiders of the East Military Tier 4
Raiders of the East
To the east lies lands ripe for plundering – the treasuries and loot piles of Empire-men, Vampires, and Greenskins.
Champions of War
    {{tr:public_order}}: +1 (all provinces)
    Increased sacking income: +50% from Empire, Vampire Count & Greenskin settlements (faction_to_faction_own_unseen)
Razing of the Empire Ruination of the Vampire Counts Slaughtering of the Greenskins
16 Blood-Fuelled Hunger Military Tier 5
Blood-Fuelled Hunger
For some abominations of the north, a mere whiff of blood is enough to lose all restraint.
Monster Hunter
    Melee attack: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)
    Weapon strength: +10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)
Baying to Morrslieb
17 Chaos Surge Military Tier 5
Chaos Surge
Nowhere else but under the shadow of Chaos are such brutish and degenerate killers nurtured and bred.
Monster Hunter
    Charge bonus: +10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen)
    Recruitment cost: -5% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen)
Ice-Blooded Strength
18 Demise of Tilea Military Tier 5
Demise of Tilea
The peaceful principalities of the southernmost men need to be shown the true savagery of the north!
Marauders of the West
    Income from post-battle loot: +10% (faction_to_character_own_unseen)
    Missile resistance: 10% when fighting against Tilea (all forces)
    Leadership: +5 when fighting against Tilea (all forces)
Secrets of War & Coin
19 Destruction of Bretonnia Military Tier 5
Destruction of Bretonnia
Svengar’s defeat at L’Anguille was an age ago - the Bretonnian Dukes shall soon fall!
Marauders of the West
    Bonus vs. Large: +3 when fighting against Bretonnia (all forces)
    Leadership: +5 when fighting against Bretonnia (all forces)
    Double experience gain for units when fighting against Bretonnia (faction_to_force_own_unseen)
Secrets of Grain & Grape
20 One with Beasts Military Tier 5
One with Beasts
A hunter without knowledge of his quarry is like a warrior without knowledge of his enemy.
Monster Hunter
    Recruitment cost: -10% for all Norscan Giant, Frost-Wyrm & Mammoth units (faction_to_force_own_unseen)
    Unlocks level 2 Monster Hunts (building_to_faction_own)
Master of Beasts
21 Ravaging of the Dwarfs Military Tier 5
Ravaging of the Dwarfs
Entrenched in their Holds, the stunties fiercely protect their lucrative mines, offering both a good fight and valuable plunder.
Marauders of the West
    Vigour loss reduction for cavalry units (faction_to_force_own_unseen)
    Leadership: +10 during subterranean intercept battles (all forces)
    Weapon strength: +10% when fighting against Dwarfs (all forces)
Secrets of Mining & Machinery
22 Razing of the Empire Military Tier 5
Razing of the Empire
The soft men of the Empire think themselves the pinnacle of civilisation – time to bring them down a notch!
Raiders of the East
    Lord Aura size: +50% when fighting against The Empire (all forces)
    Melee attack: +5 when fighting against the Empire (all forces)
    Upkeep: -10% for Marauder units (all forces)
Secrets of Steel & Magic
23 Ruination of the Vampire Counts Military Tier 5
Ruination of the Vampire Counts
Clogging up the land with soulless vessels, the Vampires and their necromantic allies are a scourge to be eradicated.
Raiders of the East
    Melee defence: +5 when fighting against Vampire Counts (faction_to_force_own_unseen)
    Double experience gain for units when fighting against Vampire Counts (faction_to_force_own_unseen)
    Attrition: -25% casualties suffered due to Vampiric Corruption attrition (all forces)
Secrets of Necromancy
24 Slaughtering of the Greenskins Military Tier 5
Slaughtering of the Greenskins
The Greenskins’ love for war almost matches that of the Norscan tribes – let savagery be met with savagery!
Raiders of the East
    Physical resistance: 10% for Marauder Infantry units when fighting against Greenskin Tribes (faction_to_force_own_unseen)
    Missile damage: +15% when fighting against Greenskin tribes (faction_to_force_own_unseen)
    Immunity to Barren Wasteland attrition (all forces)
Secrets of Gork & Mork
25 Baying to Morrslieb Military Tier 6
Baying to Morrslieb
The eerie green glow of the Dark Moon calls out all manner of feral monstrosities from the Norscan wilderness.
Blood-Fuelled Hunger
    Melee defence: +5 for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)
    Recruitment cost: -10% for all Skin Wolf, Norscan Ice Wolves & Norscan Warhound units (faction_to_force_own_unseen)
26 Ice-Blooded Strength Military Tier 6
Ice-Blooded Strength
Prolonged exposure to the dark energies of the bitter, frozen north creates the toughest and most monstrous freaks.
Chaos Surge
    Weapon strength: +10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen)
    Recruitment cost: -10% for all Norscan Troll, Norscan Ice Troll & Fimir Warrior units (faction_to_force_own_unseen)
27 Master of Beasts Military Tier 6
Master of Beasts
“To kill the beast, you must think like the beast."
One with Beasts
    Recruitment duration: -1 turn for all Norscan Giant, Frost-Wyrm & Mammoth units (faction_to_province_own_unseen)
    Unlocks level 3 Monster Hunts (building_to_faction_own)
28 Secrets of Gork & Mork Military Tier 6
Secrets of Gork & Mork
The primitive Greenskin gods are hard to make sense of, but their mystical secrets are valuable to any warmonger.
Slaughtering of the Greenskins
    Immunity to all attrition (all forces)
    Winds of Magic power reserve: +20 (all forces)
    Income from post-battle loot: +50% (faction_to_character_own_unseen)
29 Secrets of Grain & Grape Military Tier 6
Secrets of Grain & Grape
The lavish lands of Bretonnia’s capital provide powerful steeds, fertile lands, and tradable resources in abundance.
Destruction of Bretonnia
    Income from trade: +500% trade agreement tariffs (factionwide)
    Charge bonus: +15% for cavalry units (all forces)
    Growth: +25 (all provinces)
30 Secrets of Mining & Machinery Military Tier 6
Secrets of Mining & Machinery
The closely-guarded knowledge of Dwarf construction and resource excavation techniques will be mysterious no longer!
Ravaging of the Dwarfs
    Construction cost: -25% for all buildings (faction_to_region_own_unseen)
    Construction time: -1 for Province Capital/Settlement buildings (all regions)
    Income from all buildings: +50% (factionwide)
31 Secrets of Necromancy Military Tier 6
Secrets of Necromancy
The Vampires and Undead, while despicable, are masters of subterfuge and know the secrets of mortal convalescence.
Ruination of the Vampire Counts
    Enemy Hero action success chance: -20% (faction_to_character_own_unseen)
    Casualty replenishment rate: +20% (all forces)
    Skin Wolf Werekin [[img:icon_hero]][[/img]]Hero capacity: +2 (faction_to_faction_own_unseen)
32 Secrets of Steel & Magic Military Tier 6
Secrets of Steel & Magic
Despoil the Empire’s heartland, rip the Colleges of Magic from their foundations – only then will their secrets be revealed.
Razing of the Empire
    Magic resistance: 10% (all forces)
    Enemy siege holdout time: -3 (faction_to_character_own_unseen)
    Weapon strength: +25% (all forces)
33 Secrets of War & Coin Military Tier 6
Secrets of War & Coin
Whether it is material wealth, or just good ideas, all manner of assets can be stolen from organised men.
Demise of Tilea
    Global recruitment capacity: +2 (faction_to_faction_own_unseen)
    Upkeep: -20% for land units (all forces)
    Research rate: +10% (faction_to_faction_own_unseen)
Facebook