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Kypchaks 欽察弓騎兵
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Class and category 兵種 |
missile cavalry
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Soldier 兵員數量 |
Kypchaks, 32, 0, 0.2
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw, can_formed_charge, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
1.6, 3.4, 3, 6, 3, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
5, 1, cav_composite_arrow+, 120, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
8, 1, no, 0, 0, melee, melee_blade, piercing, sword, 10, 2, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
4, 4, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
0, 0, 0, -10, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
9, normal, untrained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 320, 110, 75, 55, 320, 4, 80
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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In the early 12th Century, the Georgian king David IV orchestrated an alliance between his kingdom and the Kipchak peoples. According to the agreement, each Kipchak family was to contribute a full-armed soldier to the Georgian army. They were given land, rearmed and became a perfect regular force under the immediate control of the king. A selected 5, 000 men were enrolled in the royal guards. The remaining men mainly comprising squires, rich commoners, or lesser nobility that couldn't afford the expensive armour of a real knight were used as mobile skirmishers to harrass and deplete an enemies' forces.
公元十二世紀初,格魯吉亞國王大衛四世與欽察部落結成聯盟。根據盟約,每個欽察家庭都必須提供一名戰士及相應作戰裝備進入格魯吉亞軍中效力。這些欽察勇士接受國王封邑,直接受國王節制,成為直屬精銳部隊。欽察部隊中通常精選五千名士兵服役於皇家禁衛軍,其余來自騎士侍從、富裕平民或低階貴族的士兵由於無力購置昂貴的騎士裝備,則被編入突襲部隊,多用於執行騷擾或削弱敵軍的任務。
Armour upgrade 護甲升級 |
Blacksmith 鐵匠工坊 A Blacksmith can moderately improve the armour available to new and retrained units. 鐵匠工坊可以為軍隊提供精良的盔甲。
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Ownership factions 擁有勢力 |
The Kingdom of Georgia 格魯吉亞王國
Kypchaks 欽察弓騎兵 missile cavalry Kypchak Cavalry, missile cavalry. 欽察弓騎兵皆來自欽察遊牧部 落,根據盟約進入格魯吉亞軍 中效力。
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Knight's Stables 騎士馬廄 Knight's stables allow for the recruitment of cavalry units. 騎士馬廄允許訓練更為精銳的騎兵部隊。
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Knight's Stables 騎士馬廄 |
1 |
0.4 |
3 |
0 |
and region_religion orthodox 60 and event_counter knight_present 1 |
Knight's stables allow for the recruitment of cavalry units. 騎士馬廄允許訓練更為精銳的騎兵部隊。 |
2 |
castle Baron's Stables 貴族馬廄 Baron's stables allow for the recruitment of capable cavalry units. 貴族馬廄允許訓練更為精銳的騎兵部隊。
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Baron's Stables 貴族馬廄 |
1 |
0.5 |
3 |
0 |
and region_religion orthodox 60 and event_counter knight_present 1 |
Baron's stables allow for the recruitment of capable cavalry units. 貴族馬廄允許訓練更為精銳的騎兵部隊。 |
3 |
castle Earl's Stables 伯爵馬廄 Earl's stables allow for the recruitment of elite cavalry units. 伯爵馬廄允許訓練精英騎兵部隊。
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Earl's Stables 伯爵馬廄 |
1 |
0.7 |
3 |
0 |
and region_religion orthodox 60 and event_counter knight_present 1 |
Earl's stables allow for the recruitment of elite cavalry units. 伯爵馬廄允許訓練精英騎兵部隊。 |
4 |
castle King's Stables 國王馬廄 King's stables allow for the recruitment of the penultimate cavalry units. 國王馬廄允許訓練最為精銳的騎兵部隊。
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King's Stables 國王馬廄 |
1 |
0.7 |
3 |
0 |
and region_religion orthodox 60 and event_counter knight_present 1 |
King's stables allow for the recruitment of the penultimate cavalry units. 國王馬廄允許訓練最為精銳的騎兵部隊。 |
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