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Xiliang Cavalry

Trained in the tradition of nomadic horsemen, the speed and power of this cavalry’s charge scatter all before it.

Defeat the hearts and courage of your opponents and the lion's share of the battle is already won. Xiliang cavalry specialise in devastating charges against the enemy, and any troops that don’t fall to their horses and spears sustain grave wounds to their morale.

A fast charge into waiting enemy lines requires great courage, and these battle-hardened troops are almost impossible to route through fear alone.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Diamond
    The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.
  • Wedge
    The unit forms into a spear-tip, best for driving directly through enemy lines.

Attributes

  • HIDE IN FOREST
    Can hide in forests.
  • RAIDER
    Idle soldiers will burn down nearby buildings.
  • IMMUNE TO SCARE
    Immune to scare effects.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Good charge
    This unit has a superior, devastating charge attack compared to other flanking units.
  • Weak against missile attacks
    This unit is unshielded and therefore has little defence against missile attacks.
Xiliang Cavalry

Unit Name

Xiliang Cavalry

Main Unit Key

3k_main_unit_fire_xiliang_cavalry

Land Unit Key

3k_main_unit_fire_xiliang_cavalry

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Spear Cavalry

Naval Unit Group

Spear Cavalry

Soldiers

40

Caste

melee_cavalry

Category

cavalry

Class

cav_shk

Custom Battle Cost

750

Recruitment Cost

1125

Upkeep Cost

300

Morale

30

Entity

Hit Points

67200

Speed

NAN

WEAPONS

3k_main_unit_2h250_spear

Melee Attack Rate

20

Melee Charge Bonus

272

Melee Damage - Base

9

Melee Damage - Armour-piercing

36

├ Bonus vs Cavalry

10

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

10%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_iron_partial

Armour Base

32

Shield Armour

0