Heavy Xiliang Cavalry
The best riders are rewarded with iron armour to maximise their devastating flanking charge.The thrust of a spear is deadly enough; when it is in the hands of the cavalry and powered by the momentum of a horse in full gallop, it is almost unstoppable. The qiang is a one-handed spear known as the 'King of Weapons', with a scarlet tassel of horse-hair attached below the blade, denoting its elite status.
The tassel both prevents the blood of its targets from making the shaft slippery and obscures the blade when wielded, making it harder to block and evade when thrust.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
-
HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good charge
This unit has a superior, devastating charge attack compared to other flanking units. - Weak against missile attacks
This unit is unshielded and therefore has little defence against missile attacks.
Unit Name Heavy Xiliang Cavalry |
Main Unit Key 3k_main_unit_fire_heavy_xiliang_cavalry |
Land Unit Key 3k_main_unit_fire_heavy_xiliang_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Spear Cavalry |
Naval Unit Group Spear Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 1100 |
Recruitment Cost 1650 |
Upkeep Cost 440 |
Morale 38 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h250_spear |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 281 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 36 |
├ Bonus vs Cavalry 10 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 0 |