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HomeHome / Total War: THREE KINGDOMS / Lady Zhurong / Units / Tiger Slingers
Tiger Slingers Lady ZhurongLady Zhurong Ranged Infantry

Tiger Slingers

When a tiger leads the charge, foes rarely look beyond the fearsome beast – which may be their last mistake!

The tiger warriors of Lady Zhurong are a sight to chill the hearts of all who face them. To fight with a tiger at your side is to enter the realm of legend, and the enemy would be wise to turn tail and flee.

Should any foe find the strength to stand their ground, they must still face the handlers who control the great beasts, and who are highly skilled with their slings.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • SCARE
    Reduces nearby enemy morale. Does not stack.
  • HIDE IN FOREST
    Can hide in forests.
  • UNBREAKABLE
    Does not suffer any morale loss and will never rout.

Strengths & Weaknesses

  • Role: skirmishers
    Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets.
  • Causes scare
    This unit is terrifying to its foes and reduces the morale of nearby enemies.
  • Has wild animals
    This unit has a number of animals under its control. Once unleashed these animals will bite, claw and maul enemies.
Tiger Slingers

Unit Name

Tiger Slingers

Main Unit Key

3k_dlc06_unit_water_tiger_slingers

Land Unit Key

3k_dlc06_unit_water_tiger_slingers

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Animal Handlers

Naval Unit Group

Animal Handlers

Soldiers

40

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

770

Recruitment Cost

800

Upkeep Cost

213

Morale

23

Entity

Hit Points

54000

Speed

NAN

WEAPONS

3k_dlc06_unit_1h095_mixed_mace_axe

Melee Attack Rate

30

Melee Charge Bonus

132

Melee Damage - Base

24

Melee Damage - Armour-piercing

8

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

12%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_dlc06_unit_rattan_light

Armour Base

23

Shield Armour

0

Missile Weapon

3k_dlc06_unit_sling

├ Projectile

3k_dlc06_unit_rock_sling

Ranged Damage - Base

25

Ranged Damage - Armour-piercing

5

Range

100

├ Base Reload Time

3

Ranged Attack Rate

20

Ammunition

46

Accuracy