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Sanjiang Poison Darts Lady ZhurongLady Zhurong Ranged Infantry

Sanjiang Poison Darts

No matter the size of the hunter's prey, a well-aimed dart tipped with a sufficiently strong poison can take them down.

Wise King Duosi is a master of inventiveness in war, said to even use the land itself against his enemies. His warriors take after their lord, striking from the shadows, unseen, unheard, only revealed by the damage they do.

Should their foes survive the unexpected bite of a silent, poison-tipped dart, these warriors will engage the foe openly, striking down those who escaped their missiles with their clubs, before melting away again.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.
  • STALK
    Can move whilst hidden in any terrain.

Strengths & Weaknesses

  • Role: skirmishers
    Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets.
  • Poisoned weapons
    The weapons of this unit are coated in poison, inflicting lingering armour-ignoring damage on foes that are hit.
  • Poor in melee
    This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Sanjiang Poison Darts

Unit Name

Sanjiang Poison Darts

Main Unit Key

3k_dlc06_unit_water_sanjiang_poison_darts

Land Unit Key

3k_dlc06_unit_water_sanjiang_poison_darts

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Blowpipes

Naval Unit Group

Blowpipes

Soldiers

160

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

550

Recruitment Cost

700

Upkeep Cost

187

Morale

27

Entity

Hit Points

59400

Speed

NAN

WEAPONS

3k_dlc06_unit_1h095_mixed_mace_weak

Melee Attack Rate

30

Melee Charge Bonus

65

Melee Damage - Base

16

Melee Damage - Armour-piercing

2

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

12%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_dlc06_unit_rattan_light

Armour Base

23

Shield Armour

0

Missile Weapon

3k_dlc06_unit_blowpipe

├ Projectile

3k_dlc06_unit_dart_blowpipe

Ranged Damage - Base

5

Ranged Damage - Armour-piercing

0

Range

60

├ Base Reload Time

4

Ranged Attack Rate

15

Ammunition

30

Accuracy